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[Freeciv] Re: lighthouse-wonder
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To: Sean Connor <sec@xxxxxxxxxxxxxxx>
Cc: martin <martin.mcmahon@xxxxxxxxxxxxxx>, Freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: lighthouse-wonder
From: Paul Zastoupil <paulz@xxxxxxxx>
Date: Mon, 28 Feb 2000 15:30:19 -0800

Sean Connor wrote:
> 
> On Mon, Feb 28, 2000 at 07:21:22PM +0000, martin wrote:
> > Hello Tomasz
> >
> > On 26-Feb-00, Tomasz Wegrzanowski wrote:
> > > On Sat, Feb 26, 2000 at 04:42:32PM +0000, martin wrote:
> > > I think that when (if) we will make new buildings.ruleset format
> > > (one with custom buildings) it would be nice if Magellan and Lighthouse
> > > were allowed only at see shore (this weakens Magellan, so its good thing).
> > > Hoover should be also allowed only on some terrain (same as Hydro Plant).
> > >
> > I agree with this ,it would be better to have the rules to stop Magellen and
> > hydroplant like the lighthouse.
> >
> > H2O-rule on/off    at start instead of what I said before.
> 
> The rules for hydro plant are slightly different, though.  A seashore alone
> isn't sufficient for a hydro plant.  Likewise, a lighthouse still isn't
> going to be very useful if the city is near a river and mountains, but
> not near a seashore.
> 
> (Another idea -- allow the lighthouse to be built inland, but if it is,
> it doesn't give any benefits for sea units.  Of course, it would be
> utterly stupid to build it inland in this case, but if the player
> wants to be stupid, I don't think the game should stop him from doing
> so.  :)

An interesting idea would be that the Lighthouse needs to be built on a
hill or mountain next to the seashore :)
But that really limits it....

-- 
Paul Zastoupil



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