[Freeciv] Re: lighthouse-wonder
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On Tue, Feb 29, 2000 at 12:07:49PM -0500, Michael Richardson wrote:
> True. And why can't I "irrigate" the *sea* --- fish are sure easier to
> catch if I put a big fench around them.
Well, for one thing, you'd have to move your settler/engineer onto
a sea square in order to do this, and in case you hadn't noticed,
they can't move onto sea squares. :)
We'd have to make some kind of sea-going settler/engineer type unit
in order for this to work. (A boat with building capabilities,
perhaps?)
BTW, you _can_ do this in Civ:CTP, but that game's method for building
tile improvements differs from Freeciv/Civ2's method, and it gets
around this problem in another way.
Something to think about for the 'Freeciv' ruleset that everyone's
talking about. :)
--
-Sean Connor (sec@xxxxxxxxxxxxxxx)
(sec@xxxxxxxxxxxxxxx)
(sec@xxxxxxxxxxxx)
The fact that an opinion has been widely held is no evidence that it
is not utterly absurd; indeed, in view of the silliness of the
majority of mankind, a widespread belief is more often likely to be
foolish than sensible.
-- Bertrand Russell
- [Freeciv] Re: lighthouse-wonder, (continued)
- [Freeciv] Re: lighthouse-wonder, paulz, 2000/02/27
- [Freeciv] Re: lighthouse-wonder, martin, 2000/02/28
- [Freeciv] Re: lighthouse-wonder, Sean Connor, 2000/02/28
- [Freeciv] Re: lighthouse-wonder, Paul Zastoupil, 2000/02/28
- [Freeciv] Re: lighthouse-wonder, Sean Connor, 2000/02/28
- [Freeciv] Re: lighthouse-wonder, Reinier Post, 2000/02/29
- [Freeciv] Re: lighthouse-wonder, Sean Connor, 2000/02/29
- [Freeciv] Re: lighthouse-wonder, Moz (Chris Moseley), 2000/02/29
- [Freeciv] Re: lighthouse-wonder, Michael Richardson, 2000/02/29
- [Freeciv] Re: lighthouse-wonder,
Sean Connor <=
- [Freeciv] Re: lighthouse-wonder, Steven Burnap, 2000/02/29
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