Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2006:
[Freeciv-Dev] Re: (PR#17778) Global production
Home

[Freeciv-Dev] Re: (PR#17778) Global production

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: vasco.costa@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#17778) Global production
From: "Curtis Warren" <cwarren89@xxxxxxxxx>
Date: Fri, 9 Jun 2006 16:47:19 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17778 >

> To me our problem spawns from Civilization's insistence of making cities like
> city-states. As the game progresses, the number of cities rises exponentially
> and it gets increasingly bothersome to manage it all.

That's not particularly true anymore. For the majority of a game, most
people have no more than about 10 or 11 cities. Besides that, I also
happen to think that some bit of micromanagement is actually fun,
although I agree that managing cities in the current gtk client is a
pain. Along with per's proposal to do away with tile management, I
think that moving as many common actions as possible out of the city
dialog and into a context menu would do a lot to help reduce
micromanagement. This would solve one of the biggest problems with
city micromanagement that I see: the obtrusiveness of the city dialog.
It obscures your view of the map and leaves you vulnerable and out of
the loop.





[Prev in Thread] Current Thread [Next in Thread]