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[Freeciv-Dev] Re: (PR#17778) Global production
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[Freeciv-Dev] Re: (PR#17778) Global production

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To: vasco.costa@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#17778) Global production
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sat, 10 Jun 2006 06:04:53 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17778 >

On Sat, 10 Jun 2006, Guillaume Melquiond wrote:
> There is a point I'm missing in your proposal. How fast are buildings
> and units available? Does having a global pool means that if it is
> full enough they are available at the next turn? In the current
> Freeciv, it is already possible for an isolated tiny village under
> siege on a hostile continent to build one battleship each turn. But
> this is really costly (ten times the standard cost of a battleship if
> I'm not mistaken), as it should be. With your proposal it seems like
> this would suddenly become cheap.

This is a good point. In games where they use such global production 
pools, they also tend to separate production cost and production time. So 
it may cost 160 to start production of a Stealth Bomber in Smallville, but 
it will take a fixed 10 turns to complete.

Perhaps some buildings should reduce production time, if the item is 
produced in that city, too.

   - Per





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