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[Freeciv-Dev] Re: (PR#17778) Global production
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[Freeciv-Dev] Re: (PR#17778) Global production

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To: vasco.costa@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#17778) Global production
From: "Curtis Warren" <cwarren89@xxxxxxxxx>
Date: Sun, 11 Jun 2006 08:25:17 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17778 >

> Curtis Warren wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17778 >
> >
> >> To me our problem spawns from Civilization's insistence of making cities 
> >> like
> >> city-states. As the game progresses, the number of cities rises 
> >> exponentially
> >> and it gets increasingly bothersome to manage it all.
> >
> > That's not particularly true anymore. For the majority of a game, most
> > people have no more than about 10 or 11 cities. Besides that, I also
> > happen to think that some bit of micromanagement is actually fun,
> > although I agree that managing cities in the current gtk client is a
> > pain. Along with per's proposal to do away with tile management, I
> > think that moving as many common actions as possible out of the city
> > dialog and into a context menu would do a lot to help reduce
> > micromanagement. This would solve one of the biggest problems with
> > city micromanagement that I see: the obtrusiveness of the city dialog.
> > It obscures your view of the map and leaves you vulnerable and out of
> > the loop.
>
> What do you mean by a context menu?
>
> -jason

A context menu as in a menu that pops up. My current idea is to use
ctrl + left click to open context menus for things like cities and
units, which might have things like sliders to control the city's
specialists (assuming we get rid of tiles), production queue
management, etc for a city and orders for a unit. I'd also like to see
the ability to buy or change production from the main map; this could
be done fairly easily with the new city display by putting an arrow
next to the current production and a button to buy.





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