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[Freeciv-Dev] Re: (PR#17778) Global production
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[Freeciv-Dev] Re: (PR#17778) Global production

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To: vasco.costa@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#17778) Global production
From: "Jason Dorje Short" <jdorje@xxxxxxxxx>
Date: Sun, 11 Jun 2006 07:59:16 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17778 >

Curtis Warren wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17778 >
> 
>> To me our problem spawns from Civilization's insistence of making cities like
>> city-states. As the game progresses, the number of cities rises exponentially
>> and it gets increasingly bothersome to manage it all.
> 
> That's not particularly true anymore. For the majority of a game, most
> people have no more than about 10 or 11 cities. Besides that, I also
> happen to think that some bit of micromanagement is actually fun,
> although I agree that managing cities in the current gtk client is a
> pain. Along with per's proposal to do away with tile management, I
> think that moving as many common actions as possible out of the city
> dialog and into a context menu would do a lot to help reduce
> micromanagement. This would solve one of the biggest problems with
> city micromanagement that I see: the obtrusiveness of the city dialog.
> It obscures your view of the map and leaves you vulnerable and out of
> the loop.

What do you mean by a context menu?

-jason





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