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[Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants
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[Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants

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To: badamson@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants
From: "Randy Kramer" <rhkramer@xxxxxxxxx>
Date: Mon, 13 Mar 2006 09:01:40 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14923 >

On Monday 13 March 2006 08:19 am, Per I. Mathisen wrote:
> On Mon, 13 Mar 2006, Randy Kramer wrote:

> > Is the freeciv code anywhere close to a condition where:
> >  * separate AI modules could be installed for each player?
> You can do one of
>  1) make separate codepaths with H_EXPERIMENTAL (easy)
>  2) make a wholly separate AI codepath in the server (hard)
>  3) write a client-side AI (very difficult but doable)

Per,

Thanks for the responses!

If I get the time (probably not in the near future) to try something like 
this, I'm sure I'll ask more questions about those three options.

regards,
Randy Kramer





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