[Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14923 >
On Monday 13 March 2006 08:19 am, Per I. Mathisen wrote:
> On Mon, 13 Mar 2006, Randy Kramer wrote:
> > Is the freeciv code anywhere close to a condition where:
> > * separate AI modules could be installed for each player?
> You can do one of
> 1) make separate codepaths with H_EXPERIMENTAL (easy)
> 2) make a wholly separate AI codepath in the server (hard)
> 3) write a client-side AI (very difficult but doable)
Per,
Thanks for the responses!
If I get the time (probably not in the near future) to try something like
this, I'm sure I'll ask more questions about those three options.
regards,
Randy Kramer
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Per I. Mathisen, 2006/03/05
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Benedict Adamson, 2006/03/05
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Per I. Mathisen, 2006/03/06
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Benedict Adamson, 2006/03/07
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Per I. Mathisen, 2006/03/11
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Benedict Adamson, 2006/03/11
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Per I. Mathisen, 2006/03/13
- (no subject), Hubert Maier, 2006/03/13
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Randy Kramer, 2006/03/13
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Per I. Mathisen, 2006/03/13
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants,
Randy Kramer <=
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