[Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14923 >
On Mon, 13 Mar 2006, Randy Kramer wrote:
> Digression: I'm guessing that at the current time the AI algorithm is the same
> for all players/nations?
Yes.
> In fact, the games might be played somehow with graphics and animation turned
> off
On the server: /set timeout -1
> Is the freeciv code anywhere close to a condition where:
> * separate AI modules could be installed for each player?
You can do one of
1) make separate codepaths with H_EXPERIMENTAL (easy)
2) make a wholly separate AI codepath in the server (hard)
3) write a client-side AI (very difficult but doable)
- Per
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Per I. Mathisen, 2006/03/05
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Benedict Adamson, 2006/03/05
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Per I. Mathisen, 2006/03/06
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Benedict Adamson, 2006/03/07
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Per I. Mathisen, 2006/03/11
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Benedict Adamson, 2006/03/11
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Per I. Mathisen, 2006/03/13
- (no subject), Hubert Maier, 2006/03/13
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Randy Kramer, 2006/03/13
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants, Randy Kramer, 2006/03/13
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