Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2006:
[Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants
Home

[Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: badamson@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14923) Stupid AI Building Wants
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 13 Mar 2006 05:19:36 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14923 >

On Mon, 13 Mar 2006, Randy Kramer wrote:
> Digression: I'm guessing that at the current time the AI algorithm is the same
> for all players/nations?

Yes.

> In fact, the games might be played somehow with graphics and animation turned
> off

On the server: /set timeout -1

> Is the freeciv code anywhere close to a condition where:
>  * separate AI modules could be installed for each player?

You can do one of
 1) make separate codepaths with H_EXPERIMENTAL (easy)
 2) make a wholly separate AI codepath in the server (hard)
 3) write a client-side AI (very difficult but doable)

  - Per





[Prev in Thread] Current Thread [Next in Thread]