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| Subject: | [Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player |  
| From: | "Christian Knoke" <chrisk@xxxxxxxxx> |  
| Date: | Mon, 31 Oct 2005 09:14:01 -0800 |  
| Reply-to: | bugs@xxxxxxxxxxx |  
 
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >
On Thu, Oct 20, 2005 at 10:16:55AM -0700, Jason Short wrote:
> 
> The server should obviously never cut a player that has hack access.
> 
> Except...I'm fairly sure this is already the case!
Just in case it's new - this is really occuring quite often and in various
situations - so I can't see a pattern and its never reproducible. Also,
there is no noticable difference in timing behaviour which may give a good
reason for civserver to assume that something's wrong IMVHO. The PC is
rather new.
I got the impression, though, that this happens more frequently when the
system (Sarge) is under load (hard disk, cpu). Right now I can't move ten
units before it breaks down.
chris@karl:~$ uptime
 19:13:32 up  7:51,  8 users,  load average: 1.56, 1.30, 0.92
Also, with your recent (short) patch this was reduced AFAICT but not gone.
I'll start civserver seperately now and tell you news.
Christian
-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.
 
 
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