[Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >
Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >
>
>
> SVN HEAD 20 OCT 2005 GTK2
>
> Changing city production for 2 cities in the city report lead to the client
> main screen, reporting 'connection lost to server'.
>
> The civserver (running seperately) issues,
>
> cut connection chris von localhost (Spieler Willy Brandt) due to lagging
> player
>
> It is possible to reconnect and continue the game. The production change had
> been accepted.
>
> There are other game situations (such as gotos) that lead to an apprupt end.
> Whether the server message is the same I don't know. If the server is
> started from the client it is killed and the game not saved.
The server should obviously never cut a player that has hack access.
Except...I'm fairly sure this is already the case!
-jason
- [Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player,
Jason Short <=
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