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[Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player
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[Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 20 Oct 2005 10:16:55 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >

Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >
> 
> 
> SVN HEAD 20 OCT 2005 GTK2
> 
> Changing city production for 2 cities in the city report lead to the client
> main screen, reporting 'connection lost to server'.
> 
> The civserver (running seperately) issues,
> 
>  cut connection chris von localhost (Spieler Willy Brandt) due to lagging 
> player
> 
> It is possible to reconnect and continue the game. The production change had
> been accepted.
> 
> There are other game situations (such as gotos) that lead to an apprupt end.
> Whether the server message is the same I don't know. If the server is
> started from the client it is killed and the game not saved.

The server should obviously never cut a player that has hack access.

Except...I'm fairly sure this is already the case!

-jason





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