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[Freeciv-Dev] (PR#14392) cut connection ... due to lagging player
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[Freeciv-Dev] (PR#14392) cut connection ... due to lagging player

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Subject: [Freeciv-Dev] (PR#14392) cut connection ... due to lagging player
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 29 Oct 2005 10:45:52 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >

> [jdorje - Sa 22. Okt 2005, 18:47:12]:
> 
> > [chrisk - Thu Oct 20 11:18:00 2005]:

> > The civserver (running seperately) issues,
> > 
> >  cut connection chris von localhost (Spieler Willy Brandt) due to
> > lagging player

This happens very frequently in SVN HEAD games. Maybe you apply the patch?


> 
> Here is a patch.
> 
> This is a major bug because the game is not saved.  So this should be
> applied to 2.0.
> 
> It would also help for the client to increase its read buffer when this
> happens, so that in multi-player local games the server can go on
> processing.
> 
> -jason
> 
> 
-- 
http://cknoke.de




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