[Freeciv-Dev] (PR#14392) cut connection ... due to lagging player
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Subject: |
[Freeciv-Dev] (PR#14392) cut connection ... due to lagging player |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Sat, 29 Oct 2005 10:45:52 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >
> [jdorje - Sa 22. Okt 2005, 18:47:12]:
>
> > [chrisk - Thu Oct 20 11:18:00 2005]:
> > The civserver (running seperately) issues,
> >
> > cut connection chris von localhost (Spieler Willy Brandt) due to
> > lagging player
This happens very frequently in SVN HEAD games. Maybe you apply the patch?
>
> Here is a patch.
>
> This is a major bug because the game is not saved. So this should be
> applied to 2.0.
>
> It would also help for the client to increase its read buffer when this
> happens, so that in multi-player local games the server can go on
> processing.
>
> -jason
>
>
--
http://cknoke.de
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