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[Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player
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[Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 29 Oct 2005 11:52:41 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >

Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >
> 
>>[jdorje - Sa 22. Okt 2005, 18:47:12]:
>>
>>
>>>[chrisk - Thu Oct 20 11:18:00 2005]:
> 
> 
>>>The civserver (running seperately) issues,
>>>
>>> cut connection chris von localhost (Spieler Willy Brandt) due to
>>>lagging player
> 
> This happens very frequently in SVN HEAD games. Maybe you apply the patch?

Okay.  But first, can you check if this patch helps?  (If so then it 
will be faster even after I commit both patches.)

-jason

Index: common/packets.def
===================================================================
--- common/packets.def  (revision 11197)
+++ common/packets.def  (working copy)
@@ -330,7 +330,7 @@
 
 /************** Info packets **********************/
 
-PACKET_TILE_INFO=14; sc,lsend
+PACKET_TILE_INFO=14; sc,lsend,is-info
   COORD x, y; key
 
   TERRAIN type;

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