[Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >
Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >
>
>>[jdorje - Sa 22. Okt 2005, 18:47:12]:
>>
>>
>>>[chrisk - Thu Oct 20 11:18:00 2005]:
>
>
>>>The civserver (running seperately) issues,
>>>
>>> cut connection chris von localhost (Spieler Willy Brandt) due to
>>>lagging player
>
> This happens very frequently in SVN HEAD games. Maybe you apply the patch?
Okay. But first, can you check if this patch helps? (If so then it
will be faster even after I commit both patches.)
-jason
Index: common/packets.def
===================================================================
--- common/packets.def (revision 11197)
+++ common/packets.def (working copy)
@@ -330,7 +330,7 @@
/************** Info packets **********************/
-PACKET_TILE_INFO=14; sc,lsend
+PACKET_TILE_INFO=14; sc,lsend,is-info
COORD x, y; key
TERRAIN type;
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