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[Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player
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[Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player

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Subject: [Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 30 Oct 2005 12:14:24 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >

On Sat, Oct 29, 2005 at 11:52:41AM -0700, Jason Short wrote:
> Christian Knoke wrote:

> > This happens very frequently in SVN HEAD games. Maybe you apply the patch?
> 
> Okay.  But first, can you check if this patch helps?  (If so then it 
> will be faster even after I commit both patches.)

> Index: common/packets.def
> ===================================================================
> --- common/packets.def        (revision 11197)
> +++ common/packets.def        (working copy)
> @@ -330,7 +330,7 @@
>  
>  /************** Info packets **********************/
>  
> -PACKET_TILE_INFO=14; sc,lsend
> +PACKET_TILE_INFO=14; sc,lsend,is-info
>    COORD x, y; key
>  
>    TERRAIN type;

I played for two hours without problems, but then

2: cut connection chris von localhost (Spieler Helen Clark) due to lagging
player
2: Verbindung verloren: chris von localhost (Spieler Helen Clark).
2: restarting in 1 seconds for lack of players
3: letzte Mitteilung 4mal wiederholt (insgesamt 20 Wiederholungen)
2: lost connection to server

Looks like civserver is restarted 25 times before it gives up BTW.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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