[Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player
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Subject: |
[Freeciv-Dev] Re: (PR#14392) cut connection ... due to lagging player |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Sun, 30 Oct 2005 12:14:24 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >
On Sat, Oct 29, 2005 at 11:52:41AM -0700, Jason Short wrote:
> Christian Knoke wrote:
> > This happens very frequently in SVN HEAD games. Maybe you apply the patch?
>
> Okay. But first, can you check if this patch helps? (If so then it
> will be faster even after I commit both patches.)
> Index: common/packets.def
> ===================================================================
> --- common/packets.def (revision 11197)
> +++ common/packets.def (working copy)
> @@ -330,7 +330,7 @@
>
> /************** Info packets **********************/
>
> -PACKET_TILE_INFO=14; sc,lsend
> +PACKET_TILE_INFO=14; sc,lsend,is-info
> COORD x, y; key
>
> TERRAIN type;
I played for two hours without problems, but then
2: cut connection chris von localhost (Spieler Helen Clark) due to lagging
player
2: Verbindung verloren: chris von localhost (Spieler Helen Clark).
2: restarting in 1 seconds for lack of players
3: letzte Mitteilung 4mal wiederholt (insgesamt 20 Wiederholungen)
2: lost connection to server
Looks like civserver is restarted 25 times before it gives up BTW.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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