[Freeciv-Dev] Re: (PR#13745) savegame crash
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Subject: |
[Freeciv-Dev] Re: (PR#13745) savegame crash |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 23 Aug 2005 01:03:44 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13745 >
On Tue, 23 Aug 2005, Per I. Mathisen wrote:
> Forwarding from pubserver crash reports. Got several of these. No idea
> why. - Per
The problem seems to be that game.default_government is G_MAGIC, an
illegal government, when players are initialized in common/player.c, and
trying to save this results in an error. This could happen when creating
new players through barbarian uprising or civil war.
The attached patch should fix it. Committed immediately.
- Per
Index: server/plrhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/plrhand.c,v
retrieving revision 1.330.2.33
diff -u -r1.330.2.33 plrhand.c
--- server/plrhand.c 22 Aug 2005 20:58:52 -0000 1.330.2.33
+++ server/plrhand.c 23 Aug 2005 08:00:16 -0000
@@ -1975,6 +1975,7 @@
sz_strlcpy(cplayer->username, ANON_USER_NAME);
cplayer->is_connected = FALSE;
cplayer->government = game.default_government;
+ cplayer->target_government = game.default_government;
assert(cplayer->revolution_finishes < 0);
cplayer->capital = TRUE;
Index: server/barbarian.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/barbarian.c,v
retrieving revision 1.79.2.3
diff -u -r1.79.2.3 barbarian.c
--- server/barbarian.c 22 Aug 2005 20:58:53 -0000 1.79.2.3
+++ server/barbarian.c 23 Aug 2005 08:00:17 -0000
@@ -126,6 +126,7 @@
sz_strlcpy(barbarians->username, ANON_USER_NAME);
barbarians->is_connected = FALSE;
barbarians->government = game.default_government;
+ barbarians->target_government = game.default_government;
assert(barbarians->revolution_finishes < 0);
barbarians->capital = FALSE;
barbarians->economic.gold = 100;
- [Freeciv-Dev] Re: (PR#13745) savegame crash,
Per I. Mathisen <=
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