[Freeciv-Dev] Re: (PR#13745) savegame crash
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: |
[Freeciv-Dev] Re: (PR#13745) savegame crash |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 23 Aug 2005 01:28:00 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13745 >
On Tue, 23 Aug 2005, Mateusz Stefek wrote:
> Actually the real problem is in common/player.c - before PR#13740 and
> PR#13723 it was zero and this was ok. Now it is set to G_MAGIC and
> nothing changesthat later. The game crashes always, not only when
> barbarians are created.
Isn't the real problem that we try to save a target government when we
have no target government?
In 2.1 we have this in savegame.c:
if (plr->target_government) {
secfile_insert_str(file, plr->target_government->name_orig,
"player%d.target_government_name", plrno);
}
which makes more sense.
- Per
|
|