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[Freeciv-Dev] Re: (PR#13410) War & Peace
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[Freeciv-Dev] Re: (PR#13410) War & Peace

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13410) War & Peace
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 5 Jul 2005 12:49:59 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13410 >

On Tue, Jul 05, 2005 at 10:51:30AM -0700, Per I. Mathisen wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13410 >
> 
> On Tue, 5 Jul 2005, Benoit Hudson wrote:
> > I propose instead there be no automatic disbanding, but rather a GUI
> > element to help you find infringers (perhaps in the diplomacy screen).
> > Ceasefire leads to peace if there are no infringing units for some small
> > number of turns (maybe 3) or at the end of the ceasefire, and war if there
> > are still infringing units at the end of the ceasefire time.
> 
> That is neat. But I like ceasefire and armistice being separate:
>  - It gives a clear progression war->ceasefire->armistice->peace for
> player <-> AI interaction which gradually adds restrictions, not too
> quick.
>  - Ceasefire that reverts to war allows a way to sort out peace with a
> block of allied AIs, instead of using the 'alliance leader' concept.
> 
> A GUI to show infringers? I have no clue how you would start writing such
> a GUI. Is it that difficult to find them on the map?

Perhaps a shortcut (next unit in land of enemy) is enough.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.





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