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[Freeciv-Dev] (PR#12714) A major BUG in tech trading !!!
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[Freeciv-Dev] (PR#12714) A major BUG in tech trading !!!

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To: petri.pipatti@xxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#12714) A major BUG in tech trading !!!
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Wed, 6 Apr 2005 02:21:13 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12714 >

> [petri.pipatti@xxxxxxxxxxxx - Mon Apr 04 08:02:13 2005]:
> 
> Hi!
> It's possible to go round so you don't get the penalty from trading
> technology with another player.
> 
> All you need to do is switch your current research to another before 
the
> trade and after the trade switch back to the one you were researching
> before. And the bulbs return to the amount they where at the beginning 
of
> the round.
> 
> This works when you have been researching the the technology you 
currently
> research for at least one turn. And you must be able to switch back to 
the
> same technology after the trade.
> 
> This is so because it keeps in some buffer the status of research that 
was
> at the beginning of the turn so if you change your researh by accident 
(fe.
> the help checkbox wasn't on) you wont loose lamps when changeing back.
> 
> FIX: When a trade that contains techs is accepted clear the register,
> buffer or whatever it is.
> 
Simple patch attached
--
mateusz

Attachment: 12714.diff
Description: Binary data


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