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[Freeciv-Dev] (PR#12728) pubserver crash in diplomacy clause creation
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Subject: [Freeciv-Dev] (PR#12728) pubserver crash in diplomacy clause creation
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 6 Apr 2005 08:31:43 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12728 >



-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed: 
http://pubserver.freeciv.org/games/395701
Date: Sun, 3 Apr 2005 14:00:41 -0700
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx



# examining core.26646 in /games/395701/. ...
# using $FREECIV_PATH 
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-04-03_10.00+mintimeout+timeaddenemymove/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes 
'') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-04-03_10.00+mintimeout+timeaddenemymove/share/freeciv/../../bin/civserver
 core.26646
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-04-03_10.00+mintimeout+time'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  handle_diplomacy_accept_treaty_req (pplayer=0x8211c5c, counterpart=0)
    at diplhand.c:323
323           struct player *pgiver = pclause->from;
(gdb) #0  handle_diplomacy_accept_treaty_req (pplayer=0x8211c5c, counterpart=0)
    at diplhand.c:323
#1  0x0806b52f in server_handle_packet (
    type=PACKET_DIPLOMACY_ACCEPT_TREATY_REQ, packet=0x89dabe0, 
    pplayer=0x8211c5c, pconn=0x8183920) at hand_gen.c:279
#2  0x0804ec46 in handle_packet_input (pconn=0x8183920, packet=0x89dabe0, 
    type=81) at srv_main.c:992
#3  0x08088492 in sniff_packets () at sernet.c:629
#4  0x0804f7c5 in main_loop () at srv_main.c:1555
#5  0x0804f979 in srv_main () at srv_main.c:1648
#6  0x0804a5f0 in main (argc=15, argv=0xbfffdf44) at civserver.c:200
#7  0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0, 
  id = "R3q45nfeZClAM9WcvOc7ggtBiaqUHNSC", civstyle = 2, gold = 50, 
  start_units = "cccwwxx", '\0' <repeats 13 times>, dispersion = 3, tech = 0, 
  skill_level = 3, timeout = 120, timeoutint = 0, timeoutinc = 0, 
  timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, 
  timeoutaddenemymove = 30, tcptimeout = 10, netwait = 4, 
  last_ping = 1112562027, pingtimeout = 60, pingtime = 20, 
  turn_start = 1112561929, end_year = 2000, year = -450, turn = 82, 
  researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 55, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 9, 
  nplayers = 9, aifill = 0, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, 
  occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, 
  player_idx = 0, player_ptr = 0x81f88fc, players = {{player_no = 0, 
      name = "Brian", '\0' <repeats 26 times>, 
      username = "brian\0gned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 49, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = -1, capital = true, embassy = 68, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, 
        {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 20}, {type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 23 times>}, city_style = 0, 
      units = {list = {nelements = 22, head_link = 0x835d7b8, 
          tail_link = 0x84dbc08}}, cities = {list = {nelements = 17, 
          head_link = 0x84d1748, tail_link = 0x83b9330}}, score = {happy = 5, 
        content = 27, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 1, techs = 27, techout = 0, landarea = 84000, 
        settledarea = 81000, population = 680, cities = 11, units = 13, 
        pollution = 0, literacy = 0, bnp = 82, mfg = 37, spaceship = 0}, 
      economic = {gold = 248, tax = 80, science = 0, luxury = 20}, research = {
        bulbs_last_turn = 0, bulbs_researched = 63, techs_researched = 29, 
        researching = 38, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231äph4\f\0\026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 40711}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\020$ H\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 9810}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020h \f\0\0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 24570}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÙäph4,\0\026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 52445}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@\020h\0\004\0\024\020\001", '\0' <repeats 13 
times>}, num_required_techs = 13, bulbs_required = 15607}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\001\0`\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 6820}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231æ1h4\035\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 46721}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0H\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 5, bulbs_required = 4241}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0 \0@", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 1168}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0H \b", '\0' <repeats 17 times>}, 
            num_required_techs = 5, bulbs_required = 4610}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001À\001h \b\0\004\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 14366}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001!\b`\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 9590}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020H\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 5, bulbs_required = 3413}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@Ph\0\004\0\024\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 18894}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021i\"\r\f\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 50805}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0b\0\004\0\004\020\001", '\0' <repeats 13 times>}, 
num_required_techs = 9, bulbs_required = 10360}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\021% l\004\b\0\004\220", '\0' <repeats 14 times>}, 
            num_required_techs = 15, bulbs_required = 16738}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0H", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 1108}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0`\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 4925}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0@", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\231å0l%\r\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 42237}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021h\"\r\f\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 42759}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 H\004", '\0' <repeats 18 times>}, 
            num_required_techs = 5, bulbs_required = 2525}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021¤ h4\b\0\004°", '\0' <repeats 14 times>}, 
            num_required_techs = 17, bulbs_required = 19857}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 828}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020h \r\0\0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 27792}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0H\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021ä!h4\030\0\004°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 28691}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231ä0h$,\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 33867}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\020h \r\004\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 32623}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021h \r\f\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 38901}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\231æqh4\035@\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 72424}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211ÀPh \f\0\026\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 25618}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0@\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 3199}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211à\020h \r\0\0340\001", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 31922}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\t@\0`\0\004\0\024\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 11092}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0H \f\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 7770}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231æ1h4=\0T°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 55336}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231äqh4\f\0\226°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 47771}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\231æqh4\035\0\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 67184}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\231æ1h6=\fTø\021", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 77226}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0@\0\0\0\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1571}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\0h \b\0\0040", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 11409}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021h\"\r\f\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 46727}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020$ H\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 7468}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0`\0\0\0\004\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 7695}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1209}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 35, prev_gold = 188, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x8a07a98, tail_link = 0x8a07a98}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x401ba008, gives_shared_vision = 64, 
      really_gives_vision = 64, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8532ac0 "¨Ï\026@¨Ï\026@      .  .          ", '.' <repeats 22 
times>, ' ' <repeats 18 times>, attribute_block = {length = 604, 
        data = 0x8df9940}, debug = false}, {player_no = 1, 
      name = "Genghis", '\0' <repeats 24 times>, 
      username = "Sun Tzu\0ed", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 13, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = -1, capital = true, embassy = 133, 
      reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 15}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NEUTRAL, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, 
          turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 12}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 24 times>}, city_style = 2, 
      units = {list = {nelements = 14, head_link = 0x8df7c60, 
          tail_link = 0x833b9f8}}, cities = {list = {nelements = 13, 
          head_link = 0x8a12e00, tail_link = 0x88867d0}}, score = {happy = 5, 
        content = 32, unhappy = 2, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 1, techs = 23, techout = 82, landarea = 111000, 
        settledarea = 105000, population = 890, cities = 13, units = 7, 
        pollution = 0, literacy = 310, bnp = 100, mfg = 36, spaceship = 0}, 
      economic = {gold = 70, tax = 20, science = 60, luxury = 20}, research = {
        bulbs_last_turn = 82, bulbs_researched = 4, techs_researched = 23, 
        researching = 61, changed_from = -1, bulbs_researched_before = 15, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äpè4L0\026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 42388}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$ È\004H\020\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 10907}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\00\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 2466}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020è \f0\0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 26136}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 306}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1645}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 566}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙäpè4l0\026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 54122}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\020è\0\0040\024\020A", '\0' <repeats 13 times>}, 
num_required_techs = 18, bulbs_required = 17173}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\0à\0\00\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 8022}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1è4]0\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 48398}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0È\0\b\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 5227}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 \0@", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 1484}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1606}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0È \b0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 5860}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001è \b0\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 15932}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\bà\0\00\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 12, bulbs_required = 10792}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020È\0\004\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 4083}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@Pè\0\0040\024\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 20460}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021é\"\r<\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 52371}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0â\0\0040\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 11926}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021% ì\004H0\004\220@", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 18415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0È", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 1188}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0à\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 5901}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0@", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231å0ì%M0\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 43914}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021è\"\r<\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 44325}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 È\004@", '\0' <repeats 17 times>}, 
            num_required_techs = 7, bulbs_required = 2716}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤ è4H0\004°@", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 21534}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\200 \0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 1488}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020è \r0\0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 29358}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\020", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 641}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0È\0\b\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 2809}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä!è4X0\004°A", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 30368}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231ä0è$l0\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 35544}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\220", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 670}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\020è \r4\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 34189}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021è \r<\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 40467}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\020", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æqè4]p\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 74101}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÀPè \f0\026\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 27184}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0À\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 3859}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\020è \r0\0340A", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 33488}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\0à\0\0040\024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 12658}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0È \f0 \001@", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 9020}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1è4}0T°A", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 57013}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äqè4L0\226°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 49448}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\020\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 1404}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æqè4]0\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 68861}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231æ1è6}<TøQ", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 78903}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0@\0\0 \0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2151}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0è \b0\0040@", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 12975}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021è\"\r<\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 48293}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$ È\004H\020\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 8565}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0à\0\00\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 9261}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0À\220\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1546}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1058}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 590}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 76, prev_gold = 53, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x82c5af0, tail_link = 0x82c5af0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x401de008, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x85332c0 "¨Ï\026@¨Ï\026@    .. ........", ' ' <repeats 22 
times>, ".  ....", ' ' <repeats 16 times>, attribute_block = {length = 800, 
        data = 0x8f9e540}, debug = false}, {player_no = 2, 
      name = "Peak", '\0' <repeats 27 times>, 
      username = "antti\0gned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 29, team = 255, 
      turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, 
      is_dying = false, got_tech = false, revolution_finishes = -1, 
      capital = true, embassy = 393, reputation = 1000, diplstates = {{
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 20}, {type = DS_PEACE, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 15}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 15}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, 
          turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 23 times>}, city_style = 0, 
      units = {list = {nelements = 15, head_link = 0x8342ae0, 
          tail_link = 0x82ace20}}, cities = {list = {nelements = 32, 
          head_link = 0x88ce838, tail_link = 0x84bead0}}, score = {happy = 1, 
        content = 65, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 1, wonders = 2, techs = 31, techout = 133, landarea = 118000, 
        settledarea = 117000, population = 1180, cities = 32, units = 4, 
        pollution = 0, literacy = 0, bnp = 166, mfg = 91, spaceship = 0}, 
      economic = {gold = 106, tax = 20, science = 80, luxury = 0}, research = {
        bulbs_last_turn = 133, bulbs_researched = 390, techs_researched = 31, 
        researching = 35, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231äP(\024\f \026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 40675}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$\0\b\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 9837}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\020", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 185}, {state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\0 \0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 2425}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020(\0\f \0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 24534}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1419}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\020", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 270}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÙäP(\024, \026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 52409}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\020(\0\004 \024\020A", '\0' <repeats 13 times>}, 
num_required_techs = 15, bulbs_required = 16399}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\0 \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 7248}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ\021(\024\035 \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 46500}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\b\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 4453}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 ", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\b\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 3678}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001(\0\b \004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 14330}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 10018}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\b\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 3309}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@P(\0\004 \024\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 19871}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021)\002\r,\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 50954}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0\"\0\004 \004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 11152}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021%\0,\004\b \004\220@", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 17345}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\b", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 640}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 5353}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\231å\020,\005\r \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 42016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021(\002\r,\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 42908}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0\0\b\004", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 1872}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤\0(\024\b \004°@", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 19636}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020(\0\r \0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 27756}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\b\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 2035}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä\001(\024\030 \004°A", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 28470}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231ä\020(\004, \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 33646}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\020(\0\r$\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 32772}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021(\0\r,\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 39050}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231æQ(\024\035`\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 72388}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ÀP(\0\f \026\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 25767}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 3311}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\020(\0\r \0340A", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 31886}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\0 \0\004 \024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 11884}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\b\0\f\0 \001@", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 6838}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ\021(\024= T°A", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 55115}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231äQ(\024\f \226°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 47735}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231æQ(\024\035 \226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 67148}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\231æ\021(\026=,TøQ", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 77190}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0 \0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1683}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0(\0\b \0040@", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 11373}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021(\002\r,\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 46876}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$\0\b\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 7495}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0 \004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 8487}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1017}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 76, prev_gold = 73, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x82cb2b0, tail_link = 0x82cb2b0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x402ba008, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 29 times>, 
"\001", '\0' <repeats 12 times>, "\001", '\0' <repeats 134 times>, 
      island_improv = 0x8533ac0 "¨Ï\026@¨Ï\026@.  \n          ........ ....    
..       .", ' ' <repeats 19 times>, attribute_block = {length = 1633, 
        data = 0x8e8a6f8}, debug = false}, {player_no = 3, 
      name = "Pius\0e", '\0' <repeats 25 times>, 
      username = "Pius\0igned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 23, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = -1, capital = true, embassy = 5, 
      reputation = 1000, diplstates = {{type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 15}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 29 times>}, city_style = 0, 
      units = {list = {nelements = 22, head_link = 0x8c1f4c8, 
          tail_link = 0x8901ae8}}, cities = {list = {nelements = 9, 
          head_link = 0x851e420, tail_link = 0x833eb20}}, score = {happy = 43, 
        content = 12, unhappy = 6, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 1, techs = 27, techout = 24, landarea = 85000, 
        settledarea = 82000, population = 2530, cities = 9, units = 5, 
        pollution = 0, literacy = 1650, bnp = 144, mfg = 38, spaceship = 0}, 
      economic = {gold = 61, tax = 20, science = 70, luxury = 10}, research = {
        bulbs_last_turn = 24, bulbs_researched = 6, techs_researched = 28, 
        researching = 38, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231äph4\f \026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 41291}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\020$ H\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 9810}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0 \0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1876}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020h \f \0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 25150}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÙäph4, \026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 53025}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@\020h\0\004 \024\020\001", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 16187}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\001\0`\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 7400}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231æ1h4\035 \024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 47301}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0H\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 5, bulbs_required = 4241}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0 \0@", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 1168}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0H \b ", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 5190}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001À\001h \b \004\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 14946}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001!\b`\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 10170}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020H\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 5, bulbs_required = 3413}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@Ph\0\004 \024\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 19474}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021i\"\r,\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 51385}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0b\0\004 \004\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 10940}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021% l\004\b \004\220", '\0' <repeats 14 times>}, 
            num_required_techs = 16, bulbs_required = 17318}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0H", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 1108}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0`\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 5505}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0@", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\231å0l%\r \024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 42817}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021h\"\r,\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 43339}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 H\004", '\0' <repeats 18 times>}, 
            num_required_techs = 5, bulbs_required = 2525}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021¤ h4\b \004°", '\0' <repeats 14 times>}, 
            num_required_techs = 18, bulbs_required = 20437}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0 \0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 1408}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020h \r \0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 28372}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0H\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021ä!h4\030 \004°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 29271}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231ä0h$, \024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 34447}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\020h \r$\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 33203}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021h \r,\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 39481}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "B\231æqh4\035`\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 73004}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211ÀPh \f \026\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 26198}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0@\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 3779}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211à\020h \r \0340\001", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 32502}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\t@\0`\0\004 \024\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 11672}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0H \f  \001", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 8350}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231æ1h4= T°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 55916}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231äqh4\f \226°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 48351}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\231æqh4\035 \226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 67764}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\231æ1h6=,Tø\021", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 77806}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0@\0\0 \0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2151}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\0h \b \0040", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 11989}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021h\"\r,\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 47307}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020$ H\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 7468}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0`\0\0 \004\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 8275}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1209}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 35, prev_gold = 17, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x82f71f8, tail_link = 0x82f71f8}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x402de008, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 26 times>, 
"\001", '\0' <repeats 150 times>, 
      island_improv = 0x85342c0 "¨Ï\026@¨Ï\026@   .    .\n", 
      attribute_block = {length = 457, data = 0x8afb2e0}, debug = false}, {
      player_no = 4, name = "Atmosphere", '\0' <repeats 21 times>, 
      username = "jp\0osphere", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 17, team = 255, 
      turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, 
      is_dying = false, got_tech = false, revolution_finishes = -1, 
      capital = true, embassy = 1, reputation = 1000, diplstates = {{
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_NEUTRAL, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 30 times>}, city_style = 1, 
      units = {list = {nelements = 33, head_link = 0x8514808, 
          tail_link = 0x84a94d8}}, cities = {list = {nelements = 24, 
          head_link = 0x851be80, tail_link = 0x851a578}}, score = {happy = 1, 
        content = 49, unhappy = 1, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 1, wonders = 0, techs = 27, techout = 122, landarea = 135000, 
        settledarea = 131000, population = 970, cities = 23, units = 24, 
        pollution = 0, literacy = 60, bnp = 145, mfg = 49, spaceship = 0}, 
      economic = {gold = 137, tax = 20, science = 80, luxury = 0}, research = {
        bulbs_last_turn = 122, bulbs_researched = 549, techs_researched = 27, 
        researching = 61, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231äp¨4\f \026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 41267}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\020$ \210\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 9786}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0 \0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2240}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020¨ \f \0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 25126}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 306}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1419}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÙäp¨4, \026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 53001}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@\020¨\0\004 \024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 16163}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\001\0 \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 7012}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231æ1¨4\035 \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 47277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\210\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 4217}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1064}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\210 \b \0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 5166}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001À\001¨ \b \004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 14922}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001!\b \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 9782}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\210\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 3389}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@P¨\0\004 \024\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 19450}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021©\"\r,\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 51361}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0¢\0\004 \004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 10916}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021% ¬\004\b \004\220@", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 17294}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\210", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 720}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0 \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 5117}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231å0¬%\r \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 42793}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021¨\"\r,\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 43315}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \210\004", '\0' <repeats 18 times>}, 
            num_required_techs = 5, bulbs_required = 2137}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021¤ ¨4\b \004°@", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 20413}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\200 \0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 1488}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020¨ \r \0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 28348}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\210\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2115}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021ä!¨4\030 \004°A", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 29247}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231ä0¨$, \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 34423}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\020¨ \r$\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 33179}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021¨ \r,\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 39457}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "B\231æq¨4\035`\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 72980}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211ÀP¨ \f \026\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 26174}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\200\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 3391}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211à\020¨ \r \0340A", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 32478}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\t@\0 \0\004 \024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 11648}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\210 \f  \001@", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 8326}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231æ1¨4= T°A", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 55892}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231äq¨4\f \226°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 48327}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\231æq¨4\035 \226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 67740}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\231æ1¨6=,TøQ", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 77782}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0 \0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1683}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\0¨ \b \0040@", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 11965}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021¨\"\r,\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 47283}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020$ \210\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 7444}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0 \0\0 \004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 8251}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1209}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 832}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 76, prev_gold = 209, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x8368958, tail_link = 0x8368958}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x40302008, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8534ac0 "¨Ï\026@¨Ï\026@\b", attribute_block = {
        length = 1192, data = 0x8e42820}, debug = false}, {player_no = 5, 
      name = "Observer", '\0' <repeats 23 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = 83, team = 255, 
      turn_done = false, nturns_idle = 68, is_alive = false, 
      is_observer = true, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 50, tax = 40, science = 60, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, 
        researching = 9, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 44370}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 12889}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 400}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>}, 
            num_required_techs = 18, bulbs_required = 3633}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 28118}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 552}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 2298}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 729}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2, 
            bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 56104}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 10004}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 57, bulbs_required = 50380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>}, 
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 16, bulbs_required = 2540}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 16, bulbs_required = 2405}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 7550}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 39, bulbs_required = 17914}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>}, 
            num_required_techs = 34, bulbs_required = 12774}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12 
times>}, num_required_techs = 24, bulbs_required = 5180}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 431}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 42, bulbs_required = 22442}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 54353}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 43, bulbs_required = 20397}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 1980}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 7883}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1232}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 45896}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 52, bulbs_required = 46307}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 20, bulbs_required = 3536}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 4, bulbs_required = 241}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 23516}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12 
times>}, num_required_techs = 18, bulbs_required = 2711}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 31340}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 1186}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 21, bulbs_required = 3760}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 32350}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 37526}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 36171}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 42449}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 7, bulbs_required = 546}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1747}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 64, bulbs_required = 76083}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 29166}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12 
times>}, num_required_techs = 26, bulbs_required = 5549}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 35470}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>}, 
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 58995}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 51430}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 63, bulbs_required = 70843}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 66, bulbs_required = 80885}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 3813}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 14957}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 50275}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 31, bulbs_required = 9808}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
            num_required_techs = 5, bulbs_required = 387}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1922}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1671}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 304}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 50, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x40326008, gives_shared_vision = 0, 
      really_gives_vision = 0, improvements = '\0' <repeats 199 times>, 
      island_improv = 0x85352c0 "¨Ï\026@¨Ï\026@\004", attribute_block = {
        length = 0, data = 0x0}, debug = false}, {player_no = 6, 
      name = "Selvi\0the dummy", '\0' <repeats 16 times>, 
      username = "selvi the dummy", '\0' <repeats 16 times>, is_male = true, 
      government = 4, target_government = 4, nation = 21, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = -1, capital = true, embassy = 1, 
      reputation = 1000, diplstates = {{type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, 
          turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 24 times>}, city_style = 0, 
      units = {list = {nelements = 8, head_link = 0x88cd5d0, 
          tail_link = 0x88d17f8}}, cities = {list = {nelements = 15, 
          head_link = 0x84df6e8, tail_link = 0x8370fa0}}, score = {happy = 14, 
        content = 39, unhappy = 8, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 3, wonders = 0, techs = 32, techout = 339, landarea = 117000, 
        settledarea = 103000, population = 2240, cities = 15, units = 3, 
        pollution = 0, literacy = 1950, bnp = 188, mfg = 62, spaceship = 0}, 
      economic = {gold = 110, tax = 0, science = 80, luxury = 20}, research = {
        bulbs_last_turn = 339, bulbs_researched = 295, techs_researched = 32, 
        researching = 51, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231äp \024L\0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 37783}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\020$ \0\004H\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 8813}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020 \0\f\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 21531}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 566}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÙäp \024l\0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 49517}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@\020 \0\004\0\024\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 10, bulbs_required = 13396}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\001\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 4, bulbs_required = 5249}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231æ1 \024]\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 43793}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 3133}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 2674}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001À\001 \0\b\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 11327}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001!\b \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 6, bulbs_required = 8019}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2305}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@P \0\004\0\024\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 16683}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021!\002\r\f\024`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 47766}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0\"\0\004\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 8789}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021% $\004H\0\004\200", '\0' <repeats 14 times>}, 
            num_required_techs = 13, bulbs_required = 14638}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 3, bulbs_required = 3354}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\231å0$\005M\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 39309}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021 \002\r\f\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 39720}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\004@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 1528}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021¤  \024H\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 14, bulbs_required = 16929}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020 \0\r\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 24753}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021ä! \024X\0\004 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 25763}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231ä0 \004l\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 30939}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\020 \0\r\004\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 29584}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021 \0\r\f\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 35862}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\231æq \024]@\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 69496}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211ÀP \0\f\0\026\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 22579}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 2, bulbs_required = 1628}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211à\020 \0\r\0\034 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 28883}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\t@\0 \0\004\0\024\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 9521}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\f\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 5834}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231æ1 \024}\0T \001", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 52408}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231äq \024L\0\226 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 44843}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\231æq \024]\0\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 64256}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\231æ1 \026}\fTè\021", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 74298}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\0 \0\b\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 8370}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021 \002\r\f\024`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 43688}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020$ \0\004H\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 6471}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 6124}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0À\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1320}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 23, prev_gold = 220, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x8342cf0, tail_link = 0x8342cf0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x4034a008, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8535ac0 "¨Ï\026@¨Ï\026@\b", attribute_block = {length = 702, 
        data = 0x9054720}, debug = false}, {player_no = 7, 
      name = "Muad'Dib", '\0' <repeats 23 times>, 
      username = "Voi\0signed", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 71, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = -1, capital = true, embassy = 6, 
      reputation = 1000, diplstates = {{type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 12}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 25 times>}, city_style = 0, 
      units = {list = {nelements = 16, head_link = 0x851eeb8, 
          tail_link = 0x8963cb8}}, cities = {list = {nelements = 35, 
          head_link = 0x8875ae0, tail_link = 0x84fc358}}, score = {happy = 2, 
        content = 83, unhappy = 2, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 2, wonders = 1, techs = 32, techout = 278, landarea = 256000, 
        settledarea = 213000, population = 1850, cities = 34, units = 3, 
        pollution = 0, literacy = 1150, bnp = 222, mfg = 129, spaceship = 0}, 
      economic = {gold = 110, tax = 20, science = 80, luxury = 0}, research = {
        bulbs_last_turn = 278, bulbs_researched = 7, techs_researched = 32, 
        researching = 35, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231¤p(\024\f\0\026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 38715}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\020$ \b\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 9342}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211\200\020(\0\f\0\0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 22574}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÙ¤p(\024,\0\026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 50449}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211\0\020(\0\004\0\024\020\001", '\0' <repeats 13 
times>}, num_required_techs = 11, bulbs_required = 14439}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 6352}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231¦1(\024\035\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 44725}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\b\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 3773}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\b\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 3314}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\001(\0\b\0\004\020\001", '\0' <repeats 13 
times>}, num_required_techs = 9, bulbs_required = 12370}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001!\b \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 9122}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\b\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 2945}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211\0P(\0\004\0\024\020\021", '\0' <repeats 13 times>}, 
num_required_techs = 13, bulbs_required = 17726}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211\200\021)\002\r\f\024p\021", '\0' <repeats 13 
times>}, num_required_techs = 24, bulbs_required = 48809}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\0\0\"\0\004\0\004\020\001", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 9192}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\021% ,\004\b\0\004\220", '\0' <repeats 14 times>}, 
            num_required_techs = 14, bulbs_required = 16270}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\b", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 640}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 4457}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\231¥0,\005\r\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 40241}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211\200\021(\002\r\f\0240\021", '\0' <repeats 13 
times>}, num_required_techs = 22, bulbs_required = 40763}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\020\0 \b\004", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 2057}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021¤ (\024\b\0\004°", '\0' <repeats 14 times>}, 
            num_required_techs = 15, bulbs_required = 18561}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211\200\020(\0\r\0\0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 25796}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\b\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1671}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021¤!(\024\030\0\004°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 26695}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231¤0(\004,\0\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 31871}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211\200\020(\0\r\004\0240\021", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 30627}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "`\211\200\021(\0\r\f\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 36905}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\231¦q(\024\035@\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 70428}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211\200P(\0\f\0\026\020\021", '\0' <repeats 13 times>}, 
num_required_techs = 16, bulbs_required = 23622}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2731}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211 \020(\0\r\0\0340\001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 29926}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\t\0\0 \0\004\0\024\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 9924}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\b\0\f\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 6474}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231¦1(\024=\0T°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 53340}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231¤q(\024\f\0\226°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 45775}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\231¦q(\024\035\0\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 65188}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\231¦1(\026=\fTø\021", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 75230}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 1103}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\0(\0\b\0\0040", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 10113}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211\200\021(\002\r\f\024p\021", '\0' <repeats 13 
times>}, num_required_techs = 23, bulbs_required = 44731}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\020$ \b\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 7000}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0 \0\0\0\004\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 6527}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\0\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 765}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 23, prev_gold = 109, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x833af40, tail_link = 0x833af40}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x4036e008, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x85362c0 "¨Ï\026@¨Ï\026@\001", attribute_block = {
        length = 1682, data = 0x882cff0}, debug = false}, {player_no = 8, 
      name = "Hunny Bear", '\0' <repeats 21 times>, 
      username = "Hunny Bear", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 75, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = -1, capital = true, embassy = 5, 
      reputation = 1000, diplstates = {{type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 29 times>}, city_style = 2, 
      units = {list = {nelements = 4, head_link = 0x84cad68, 
          tail_link = 0x8988638}}, cities = {list = {nelements = 3, 
          head_link = 0x84ad200, tail_link = 0x849b3d8}}, score = {happy = 4, 
        content = 27, unhappy = 4, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 4, wonders = 1, techs = 20, techout = 147, landarea = 84000, 
        settledarea = 84000, population = 1070, cities = 9, units = 8, 
        pollution = 0, literacy = 920, bnp = 93, mfg = 23, spaceship = 0}, 
      economic = {gold = 94, tax = 20, science = 80, luxury = 0}, research = {
        bulbs_last_turn = 147, bulbs_researched = 693, techs_researched = 22, 
        researching = 45, changed_from = -1, bulbs_researched_before = 12, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231ôrh4L\020\026°u", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 41886}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\020$\"H\004H\020\0\200D", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 10788}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1886}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211Ð\022h \f\020\0240e", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 25634}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\020\0\0\0\004\020\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1842}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 566}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÙôrh4l\020\026°u", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 53620}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211P\022h\0\004\020\024\020e", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 16671}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\001\001\002`\0\0\020\004\020\004", '\0' <repeats 13 
times>}, num_required_techs = 9, bulbs_required = 7323}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "@\231ö3h4]\020\024°e", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 47896}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\002H\0\b\020\0\0D", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 5108}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\020", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0 \002@\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1445}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\0\0\0\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1290}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\002H \b\020\0\0D", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 5477}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001À\003h \b\020\004\020E", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 15233}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002\0\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001!\n`\0\0\020\004\020\004", '\0' <repeats 13 times>}, 
num_required_techs = 11, bulbs_required = 10093}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\b\020\022H\0\004\020\0\0d", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 4477}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211PRh\0\004\020\024\020u", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 19958}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211Ð\023i\"\r\034\024pu", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 51869}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001P\002b\0\004\020\004\020e", '\0' <repeats 13 
times>}, num_required_techs = 15, bulbs_required = 11424}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\021%\"l\004H\020\004\220D", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 17716}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002H\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1385}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\002`\0\0\0\004\020\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 5202}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0\002@\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 745}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\231õ2l%M\020\024°e", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 43412}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211Ð\023h\"\r\034\0240u", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 43823}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0\"H\004@\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 2913}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021¤\"h4H\020\004°D", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 20835}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 828}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211Ð\022h \r\020\0240e", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 28856}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\020\0\0\0\004\020\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 838}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002H\0\b\020\0\0D", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 3006}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\021ä#h4X\020\004°E", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 29669}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231ô2h$l\020\024°e", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 35042}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\220", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 670}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211Ð\022h \r\024\0240u", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 33687}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211Ð\023h \r\034\0240u", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 39965}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\020", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\231ösh4]P\226´u", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 73599}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211ÐRh \f\020\026\020u", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 26682}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\002@\0\0\0\004\020\004", '\0' <repeats 13 
times>}, num_required_techs = 6, bulbs_required = 3476}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "@\211ð\022h \r\020\0340e", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 32986}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\tP\002`\0\004\020\024\020e", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 12156}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\220\002H \f\020 \001d", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 8834}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\231ö3h4}\020T°e", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 56511}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\231ôsh4L\020\226°u", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 48946}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\020\002\0\0\004\020\0\001$", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 1878}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "B\231ösh4]\020\226´u", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 68359}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\231ö3h6}\034Tøu", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 78401}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002@\0\0\0\0\020\004", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1848}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\002h \b\020\0040D", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 12276}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211Ð\023h\"\r\034\024pu", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 47791}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020$\"H\004H\020\0\200D", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 8446}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\002`\0\0\020\004\020E", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 8562}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0À\220\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1546}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1058}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 197}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 590}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 45, prev_gold = 85, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x8183920, connections = {list = {nelements = 1, 
          head_link = 0x833f3f0, tail_link = 0x833f3f0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x40392008, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 38 times>, 
"\001", '\0' <repeats 138 times>, 
      island_improv = 0x8536ac0 "¨Ï\026@¨Ï\026@\004", attribute_block = {
        length = 457, data = 0x84bc808}, debug = false}, {player_no = 9, 
      name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 9, head_link = 0x82c58b8, 
      tail_link = 0x90527a8}}, est_connections = {list = {nelements = 9, 
      head_link = 0x82c8b00, tail_link = 0x84bc9e0}}, game_connections = {
    list = {nelements = 8, head_link = 0x82c5b00, tail_link = 0x88761e8}}, 
  global_advances = {9, 0, 8, 0, 7, 0, 0, 6, 0, 8, 8, 0, 0, 8, 0, 0, 0, 0, 0, 
    8, 7, 0, 1, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 8, 0, 4, 6, 0, 0, 0, 8, 
    0, 3, 8, 8, 0, 8, 0, 0, 0, 0, 5, 2, 8, 8, 0, 0, 6, 4, 0, 1, 8, 0, 0, 0, 0, 
    0, 0, 0, 0, 8, 0, 0, 1, 0, 0, 0, 0, 8, 6, 1, 0, 7, 4, 8, 8, 
    0 <repeats 111 times>}, global_wonders = {0 <repeats 41 times>, 166, 0, 0, 
    0, 0, 0, 0, 158, 0, 0, 261, 0, 0, 0, 164, 0, 177, 0, 0, 157, 0, 0, 0, 261, 
    0 <repeats 135 times>}, improvements = '\0' <repeats 199 times>, 
  heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, 
  nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = true, seed = 1112555378, 
  aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, 
  natural_city_names = true, spacerace = true, turnblock = true, 
  fixedlength = false, auto_ai_toggle = false, fogofwar = true, 
  fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, 
  num_tech_types = 89, government_count = 6, default_government = 1, 
  government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, 
  playable_nation_count = 83, styles_count = 8, terrain_count = 11, 
  watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, 
  borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, 
  rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, 
  default_building = 67, palace_building = 21, land_defend_building = 7, 
  rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, 
    temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 
      200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
        name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
        name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3}, 
      {name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}}, 
    changable_tax = true, forced_science = 0, forced_luxury = 100, 
    forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, 
    min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, 
    hut_overflight = 2, pillage_select = true, nuke_contamination = 2, 
    granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1, 
    granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, 
    tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 
      200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 
      200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
    improvement_factor = 1, unit_factor = 2, total_factor = 100}, 
  demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", 
  save_options = {save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 


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