[Freeciv-Dev] (PR#12728) pubserver crash in diplomacy clause creation
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12728 >
-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/395701
Date: Sun, 3 Apr 2005 14:00:41 -0700
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
# examining core.26646 in /games/395701/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-04-03_10.00+mintimeout+timeaddenemymove/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-04-03_10.00+mintimeout+timeaddenemymove/share/freeciv/../../bin/civserver
core.26646
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-04-03_10.00+mintimeout+time'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 handle_diplomacy_accept_treaty_req (pplayer=0x8211c5c, counterpart=0)
at diplhand.c:323
323 struct player *pgiver = pclause->from;
(gdb) #0 handle_diplomacy_accept_treaty_req (pplayer=0x8211c5c, counterpart=0)
at diplhand.c:323
#1 0x0806b52f in server_handle_packet (
type=PACKET_DIPLOMACY_ACCEPT_TREATY_REQ, packet=0x89dabe0,
pplayer=0x8211c5c, pconn=0x8183920) at hand_gen.c:279
#2 0x0804ec46 in handle_packet_input (pconn=0x8183920, packet=0x89dabe0,
type=81) at srv_main.c:992
#3 0x08088492 in sniff_packets () at sernet.c:629
#4 0x0804f7c5 in main_loop () at srv_main.c:1555
#5 0x0804f979 in srv_main () at srv_main.c:1648
#6 0x0804a5f0 in main (argc=15, argv=0xbfffdf44) at civserver.c:200
#7 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0,
id = "R3q45nfeZClAM9WcvOc7ggtBiaqUHNSC", civstyle = 2, gold = 50,
start_units = "cccwwxx", '\0' <repeats 13 times>, dispersion = 3, tech = 0,
skill_level = 3, timeout = 120, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1,
timeoutaddenemymove = 30, tcptimeout = 10, netwait = 4,
last_ping = 1112562027, pingtimeout = 60, pingtime = 20,
turn_start = 1112561929, end_year = 2000, year = -450, turn = 82,
researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 55, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 9,
nplayers = 9, aifill = 0, notradesize = 0, fulltradesize = 1,
barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x81f88fc, players = {{player_no = 0,
name = "Brian", '\0' <repeats 26 times>,
username = "brian\0gned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 49, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 68,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_ALLIANCE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 23 times>}, city_style = 0,
units = {list = {nelements = 22, head_link = 0x835d7b8,
tail_link = 0x84dbc08}}, cities = {list = {nelements = 17,
head_link = 0x84d1748, tail_link = 0x83b9330}}, score = {happy = 5,
content = 27, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 1, techs = 27, techout = 0, landarea = 84000,
settledarea = 81000, population = 680, cities = 11, units = 13,
pollution = 0, literacy = 0, bnp = 82, mfg = 37, spaceship = 0},
economic = {gold = 248, tax = 80, science = 0, luxury = 20}, research = {
bulbs_last_turn = 0, bulbs_researched = 63, techs_researched = 29,
researching = 38, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\231äph4\f\0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 40711}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\020$ H\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 9810}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020h \f\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 24570}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 1055}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÙäph4,\0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 52445}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@\020h\0\004\0\024\020\001", '\0' <repeats 13
times>}, num_required_techs = 13, bulbs_required = 15607}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\001\001\0`\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 6820}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231æ1h4\035\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 46721}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0H\0\b", '\0' <repeats 17 times>},
num_required_techs = 5, bulbs_required = 4241}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0 \0@", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 1168}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0H \b", '\0' <repeats 17 times>},
num_required_techs = 5, bulbs_required = 4610}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001À\001h \b\0\004\020\001", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 14366}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001!\b`\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 9590}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020H\0\004", '\0' <repeats 17 times>},
num_required_techs = 5, bulbs_required = 3413}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@Ph\0\004\0\024\020\021", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 18894}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021i\"\r\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 50805}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0b\0\004\0\004\020\001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 10360}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\021% l\004\b\0\004\220", '\0' <repeats 14 times>},
num_required_techs = 15, bulbs_required = 16738}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0H", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 1108}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0`\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 4925}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0@", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\231å0l%\r\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 42237}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021h\"\r\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 42759}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 H\004", '\0' <repeats 18 times>},
num_required_techs = 5, bulbs_required = 2525}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\021¤ h4\b\0\004°", '\0' <repeats 14 times>},
num_required_techs = 17, bulbs_required = 19857}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 828}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020h \r\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 27792}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0H\0\b", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 2139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\021ä!h4\030\0\004°\001", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 28691}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231ä0h$,\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 33867}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\020h \r\004\0240\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 32623}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021h \r\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 38901}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\231æqh4\035@\226´\021", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 72424}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211ÀPh \f\0\026\020\021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 25618}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0@\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 3199}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211à\020h \r\0\0340\001", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 31922}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\t@\0`\0\004\0\024\020\001", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 11092}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0H \f\0 \001", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 7770}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231æ1h4=\0T°\001", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 55336}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\231äqh4\f\0\226°\021", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 47771}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\231æqh4\035\0\226´\021", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 67184}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\231æ1h6=\fTø\021", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 77226}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0@\0\0\0\0\020", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1571}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\200\0h \b\0\0040", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 11409}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021h\"\r\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 46727}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020$ H\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 7468}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0`\0\0\0\004\020\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 7695}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1209}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 35, prev_gold = 188, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x8a07a98, tail_link = 0x8a07a98}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x401ba008, gives_shared_vision = 64,
really_gives_vision = 64,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x8532ac0 "¨Ï\026@¨Ï\026@ . . ", '.' <repeats 22
times>, ' ' <repeats 18 times>, attribute_block = {length = 604,
data = 0x8df9940}, debug = false}, {player_no = 1,
name = "Genghis", '\0' <repeats 24 times>,
username = "Sun Tzu\0ed", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 13, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 133,
reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 15}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NEUTRAL, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 12}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 24 times>}, city_style = 2,
units = {list = {nelements = 14, head_link = 0x8df7c60,
tail_link = 0x833b9f8}}, cities = {list = {nelements = 13,
head_link = 0x8a12e00, tail_link = 0x88867d0}}, score = {happy = 5,
content = 32, unhappy = 2, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 1, techs = 23, techout = 82, landarea = 111000,
settledarea = 105000, population = 890, cities = 13, units = 7,
pollution = 0, literacy = 310, bnp = 100, mfg = 36, spaceship = 0},
economic = {gold = 70, tax = 20, science = 60, luxury = 20}, research = {
bulbs_last_turn = 82, bulbs_researched = 4, techs_researched = 23,
researching = 61, changed_from = -1, bulbs_researched_before = 15,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äpè4L0\026°Q", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 42388}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020$ È\004H\020\0\200@", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 10907}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\00\0\0P", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 2466}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020è \f0\0240A", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 26136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 306}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1645}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 566}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÙäpè4l0\026°Q", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 54122}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@\020è\0\0040\024\020A", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 17173}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0à\0\00\004\020", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 8022}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ1è4]0\024°A", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 48398}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0È\0\b\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 5227}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 \0@", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 1484}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1606}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0È \b0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 5860}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001è \b0\004\020A", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 15932}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\bà\0\00\004\020", '\0' <repeats 14 times>},
num_required_techs = 12, bulbs_required = 10792}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020È\0\004\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 4083}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@Pè\0\0040\024\020Q", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 20460}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021é\"\r<\024pQ", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 52371}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0â\0\0040\004\020A", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 11926}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021% ì\004H0\004\220@", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 18415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0È", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 1188}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0à\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 5901}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0@", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231å0ì%M0\024°A", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 43914}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021è\"\r<\0240Q", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 44325}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 È\004@", '\0' <repeats 17 times>},
num_required_techs = 7, bulbs_required = 2716}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¤ è4H0\004°@", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 21534}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\200 \0 ", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 1488}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020è \r0\0240A", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 29358}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\020", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 641}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0È\0\b\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 2809}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ä!è4X0\004°A", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 30368}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231ä0è$l0\024°A", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 35544}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\220", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 670}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\020è \r4\0240Q", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 34189}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021è \r<\0240Q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 40467}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\020", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æqè4]p\226´Q", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 74101}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211ÀPè \f0\026\020Q", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 27184}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0À\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 3859}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211à\020è \r0\0340A", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 33488}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\t@\0à\0\0040\024\020A", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 12658}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0È \f0 \001@", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 9020}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ1è4}0T°A", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 57013}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äqè4L0\226°Q", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 49448}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\020\0\001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 1404}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æqè4]0\226´Q", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 68861}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\231æ1è6}<TøQ", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 78903}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0@\0\0 \0\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2151}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0è \b0\0040@", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 12975}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021è\"\r<\024pQ", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 48293}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$ È\004H\020\0\200@", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 8565}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0à\0\00\004\020A", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 9261}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0À\220\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1546}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1058}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 590}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 76, prev_gold = 53, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82c5af0, tail_link = 0x82c5af0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x401de008, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x85332c0 "¨Ï\026@¨Ï\026@ .. ........", ' ' <repeats 22
times>, ". ....", ' ' <repeats 16 times>, attribute_block = {length = 800,
data = 0x8f9e540}, debug = false}, {player_no = 2,
name = "Peak", '\0' <repeats 27 times>,
username = "antti\0gned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 29, team = 255,
turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false,
is_dying = false, got_tech = false, revolution_finishes = -1,
capital = true, embassy = 393, reputation = 1000, diplstates = {{
type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_PEACE, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 15}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 15}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 23 times>}, city_style = 0,
units = {list = {nelements = 15, head_link = 0x8342ae0,
tail_link = 0x82ace20}}, cities = {list = {nelements = 32,
head_link = 0x88ce838, tail_link = 0x84bead0}}, score = {happy = 1,
content = 65, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 1, wonders = 2, techs = 31, techout = 133, landarea = 118000,
settledarea = 117000, population = 1180, cities = 32, units = 4,
pollution = 0, literacy = 0, bnp = 166, mfg = 91, spaceship = 0},
economic = {gold = 106, tax = 20, science = 80, luxury = 0}, research = {
bulbs_last_turn = 133, bulbs_researched = 390, techs_researched = 31,
researching = 35, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\231äP(\024\f \026°Q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 40675}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020$\0\b\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 9837}, {
state = TECH_REACHABLE, required_techs = {
vec = "\020", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 185}, {state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\0\0 \0\0P", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 2425}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020(\0\f \0240A", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 24534}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1419}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\020", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 270}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÙäP(\024, \026°Q", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 52409}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@\020(\0\004 \024\020A", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 16399}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0 \0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 7248}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ\021(\024\035 \024°A", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 46500}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\b\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 4453}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 ", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\b\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 3678}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001(\0\b \004\020A", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 14330}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 10018}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\b\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 3309}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@P(\0\004 \024\020Q", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 19871}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021)\002\r,\024pQ", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 50954}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0\"\0\004 \004\020A", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 11152}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021%\0,\004\b \004\220@", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 17345}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\b", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 640}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 5353}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\231å\020,\005\r \024°A", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 42016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021(\002\r,\0240Q", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 42908}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0\0\b\004", '\0' <repeats 18 times>},
num_required_techs = 3, bulbs_required = 1872}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¤\0(\024\b \004°@", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 19636}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020(\0\r \0240A", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 27756}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\b\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 2035}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ä\001(\024\030 \004°A", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 28470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231ä\020(\004, \024°A", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 33646}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\020(\0\r$\0240Q", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 32772}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021(\0\r,\0240Q", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 39050}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231æQ(\024\035`\226´Q", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 72388}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ÀP(\0\f \026\020Q", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 25767}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 3311}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211à\020(\0\r \0340A", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 31886}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\t@\0 \0\004 \024\020A", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 11884}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\b\0\f\0 \001@", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 6838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ\021(\024= T°A", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 55115}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\231äQ(\024\f \226°Q", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 47735}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231æQ(\024\035 \226´Q", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 67148}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\231æ\021(\026=,TøQ", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 77190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0 \0\020", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1683}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0(\0\b \0040@", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 11373}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021(\002\r,\024pQ", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 46876}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$\0\b\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 7495}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0 \004\020A", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 8487}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1017}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 76, prev_gold = 73, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82cb2b0, tail_link = 0x82cb2b0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x402ba008, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 29 times>,
"\001", '\0' <repeats 12 times>, "\001", '\0' <repeats 134 times>,
island_improv = 0x8533ac0 "¨Ï\026@¨Ï\026@. \n ........ ....
.. .", ' ' <repeats 19 times>, attribute_block = {length = 1633,
data = 0x8e8a6f8}, debug = false}, {player_no = 3,
name = "Pius\0e", '\0' <repeats 25 times>,
username = "Pius\0igned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 23, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 5,
reputation = 1000, diplstates = {{type = DS_ALLIANCE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 15}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 29 times>}, city_style = 0,
units = {list = {nelements = 22, head_link = 0x8c1f4c8,
tail_link = 0x8901ae8}}, cities = {list = {nelements = 9,
head_link = 0x851e420, tail_link = 0x833eb20}}, score = {happy = 43,
content = 12, unhappy = 6, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 1, techs = 27, techout = 24, landarea = 85000,
settledarea = 82000, population = 2530, cities = 9, units = 5,
pollution = 0, literacy = 1650, bnp = 144, mfg = 38, spaceship = 0},
economic = {gold = 61, tax = 20, science = 70, luxury = 10}, research = {
bulbs_last_turn = 24, bulbs_researched = 6, techs_researched = 28,
researching = 38, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\231äph4\f \026°\021", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 41291}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\020$ H\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 9810}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0 \0\0\020", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1876}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020h \f \0240\001", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 25150}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 1055}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÙäph4, \026°\021", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 53025}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@\020h\0\004 \024\020\001", '\0' <repeats 13
times>}, num_required_techs = 14, bulbs_required = 16187}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\001\001\0`\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 7400}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231æ1h4\035 \024°\001", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 47301}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0H\0\b", '\0' <repeats 17 times>},
num_required_techs = 5, bulbs_required = 4241}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0 \0@", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 1168}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0H \b ", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 5190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001À\001h \b \004\020\001", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 14946}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001!\b`\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 10170}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020H\0\004", '\0' <repeats 17 times>},
num_required_techs = 5, bulbs_required = 3413}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@Ph\0\004 \024\020\021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 19474}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021i\"\r,\024p\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 51385}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0b\0\004 \004\020\001", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 10940}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\021% l\004\b \004\220", '\0' <repeats 14 times>},
num_required_techs = 16, bulbs_required = 17318}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0H", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 1108}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0`\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 5505}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0@", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\231å0l%\r \024°\001", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 42817}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021h\"\r,\0240\021", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 43339}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 H\004", '\0' <repeats 18 times>},
num_required_techs = 5, bulbs_required = 2525}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\021¤ h4\b \004°", '\0' <repeats 14 times>},
num_required_techs = 18, bulbs_required = 20437}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0 \0 ", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 1408}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020h \r \0240\001", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 28372}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0H\0\b", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 2139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\021ä!h4\030 \004°\001", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 29271}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231ä0h$, \024°\001", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 34447}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\020h \r$\0240\021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 33203}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021h \r,\0240\021", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 39481}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "B\231æqh4\035`\226´\021", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 73004}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211ÀPh \f \026\020\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 26198}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0@\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 3779}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211à\020h \r \0340\001", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 32502}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\t@\0`\0\004 \024\020\001", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 11672}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0H \f \001", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 8350}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231æ1h4= T°\001", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 55916}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\231äqh4\f \226°\021", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 48351}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\231æqh4\035 \226´\021", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 67764}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\231æ1h6=,Tø\021", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 77806}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0@\0\0 \0\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2151}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\200\0h \b \0040", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 11989}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021h\"\r,\024p\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 47307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020$ H\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 7468}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0`\0\0 \004\020\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 8275}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1209}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 35, prev_gold = 17, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82f71f8, tail_link = 0x82f71f8}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x402de008, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 26 times>,
"\001", '\0' <repeats 150 times>,
island_improv = 0x85342c0 "¨Ï\026@¨Ï\026@ . .\n",
attribute_block = {length = 457, data = 0x8afb2e0}, debug = false}, {
player_no = 4, name = "Atmosphere", '\0' <repeats 21 times>,
username = "jp\0osphere", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 17, team = 255,
turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false,
is_dying = false, got_tech = false, revolution_finishes = -1,
capital = true, embassy = 1, reputation = 1000, diplstates = {{
type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_NEUTRAL, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 30 times>}, city_style = 1,
units = {list = {nelements = 33, head_link = 0x8514808,
tail_link = 0x84a94d8}}, cities = {list = {nelements = 24,
head_link = 0x851be80, tail_link = 0x851a578}}, score = {happy = 1,
content = 49, unhappy = 1, angry = 0, taxmen = 0, scientists = 0,
elvis = 1, wonders = 0, techs = 27, techout = 122, landarea = 135000,
settledarea = 131000, population = 970, cities = 23, units = 24,
pollution = 0, literacy = 60, bnp = 145, mfg = 49, spaceship = 0},
economic = {gold = 137, tax = 20, science = 80, luxury = 0}, research = {
bulbs_last_turn = 122, bulbs_researched = 549, techs_researched = 27,
researching = 61, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\231äp¨4\f \026°Q", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 41267}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\020$ \210\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 9786}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0 \0\0P", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 2240}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020¨ \f \0240A", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 25126}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 306}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1419}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÙäp¨4, \026°Q", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 53001}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@\020¨\0\004 \024\020A", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 16163}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\001\0 \0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 7012}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231æ1¨4\035 \024°A", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 47277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\210\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 4217}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1064}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\210 \b \0\0@", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 5166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001À\001¨ \b \004\020A", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 14922}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001!\b \0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 9782}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\210\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 3389}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@P¨\0\004 \024\020Q", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 19450}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021©\"\r,\024pQ", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 51361}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0¢\0\004 \004\020A", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 10916}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\021% ¬\004\b \004\220@", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 17294}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\210", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 720}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0 \0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 5117}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231å0¬%\r \024°A", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 42793}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021¨\"\r,\0240Q", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 43315}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \210\004", '\0' <repeats 18 times>},
num_required_techs = 5, bulbs_required = 2137}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\021¤ ¨4\b \004°@", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 20413}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\200 \0 ", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 1488}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020¨ \r \0240A", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 28348}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\210\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 2115}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\021ä!¨4\030 \004°A", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 29247}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231ä0¨$, \024°A", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 34423}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\020¨ \r$\0240Q", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 33179}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021¨ \r,\0240Q", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 39457}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "B\231æq¨4\035`\226´Q", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 72980}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211ÀP¨ \f \026\020Q", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 26174}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\200\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 3391}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211à\020¨ \r \0340A", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 32478}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\t@\0 \0\004 \024\020A", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 11648}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\210 \f \001@", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 8326}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231æ1¨4= T°A", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 55892}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\231äq¨4\f \226°Q", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 48327}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\231æq¨4\035 \226´Q", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 67740}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\231æ1¨6=,TøQ", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 77782}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0 \0\020", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1683}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\200\0¨ \b \0040@", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 11965}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021¨\"\r,\024pQ", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 47283}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020$ \210\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 7444}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0 \0\0 \004\020A", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 8251}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1209}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 832}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 76, prev_gold = 209, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x8368958, tail_link = 0x8368958}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x40302008, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x8534ac0 "¨Ï\026@¨Ï\026@\b", attribute_block = {
length = 1192, data = 0x8e42820}, debug = false}, {player_no = 5,
name = "Observer", '\0' <repeats 23 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 83, team = 255,
turn_done = false, nturns_idle = 68, is_alive = false,
is_observer = true, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 50, tax = 40, science = 60, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1,
researching = 9, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 44370}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 12889}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 400}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 3633}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 28118}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2298}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 729}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 56104}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 10004}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 50380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 2540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2405}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7550}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 17914}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 12774}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 5180}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 431}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 22442}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 54353}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 20397}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1980}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 7883}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1232}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 45896}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 46307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3536}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 23516}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 18, bulbs_required = 2711}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 31340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1186}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 32350}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 37526}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 36171}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 42449}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 7, bulbs_required = 546}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1747}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 76083}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 29166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 5549}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 35470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 58995}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 51430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 70843}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 66, bulbs_required = 80885}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 3813}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14957}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 50275}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 9808}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 387}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1922}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1671}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 50, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x40326008, gives_shared_vision = 0,
really_gives_vision = 0, improvements = '\0' <repeats 199 times>,
island_improv = 0x85352c0 "¨Ï\026@¨Ï\026@\004", attribute_block = {
length = 0, data = 0x0}, debug = false}, {player_no = 6,
name = "Selvi\0the dummy", '\0' <repeats 16 times>,
username = "selvi the dummy", '\0' <repeats 16 times>, is_male = true,
government = 4, target_government = 4, nation = 21, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 1,
reputation = 1000, diplstates = {{type = DS_ALLIANCE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 24 times>}, city_style = 0,
units = {list = {nelements = 8, head_link = 0x88cd5d0,
tail_link = 0x88d17f8}}, cities = {list = {nelements = 15,
head_link = 0x84df6e8, tail_link = 0x8370fa0}}, score = {happy = 14,
content = 39, unhappy = 8, angry = 0, taxmen = 0, scientists = 0,
elvis = 3, wonders = 0, techs = 32, techout = 339, landarea = 117000,
settledarea = 103000, population = 2240, cities = 15, units = 3,
pollution = 0, literacy = 1950, bnp = 188, mfg = 62, spaceship = 0},
economic = {gold = 110, tax = 0, science = 80, luxury = 20}, research = {
bulbs_last_turn = 339, bulbs_researched = 295, techs_researched = 32,
researching = 51, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\231äp \024L\0\026 \021", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 37783}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\020$ \0\004H\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 8813}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020 \0\f\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 21531}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 1055}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 566}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÙäp \024l\0\026 \021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 49517}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@\020 \0\004\0\024\0\001", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 13396}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\001\001\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 4, bulbs_required = 5249}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231æ1 \024]\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 43793}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 3133}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 2674}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001À\001 \0\b\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 11327}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001!\b \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 6, bulbs_required = 8019}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 2305}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@P \0\004\0\024\0\021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 16683}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021!\002\r\f\024`\021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 47766}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0\"\0\004\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 8789}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\021% $\004H\0\004\200", '\0' <repeats 14 times>},
num_required_techs = 13, bulbs_required = 14638}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 3, bulbs_required = 3354}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\231å0$\005M\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 39309}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021 \002\r\f\024 \021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 39720}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\004@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 1528}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\021¤ \024H\0\004 ", '\0' <repeats 14 times>},
num_required_techs = 14, bulbs_required = 16929}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020 \0\r\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 24753}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\021ä! \024X\0\004 \001", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 25763}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231ä0 \004l\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 30939}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\020 \0\r\004\024 \021", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 29584}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021 \0\r\f\024 \021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 35862}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\231æq \024]@\226¤\021", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 69496}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211ÀP \0\f\0\026\0\021", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 22579}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 2, bulbs_required = 1628}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211à\020 \0\r\0\034 \001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 28883}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\t@\0 \0\004\0\024\0\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 9521}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\f\0 \001", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 5834}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231æ1 \024}\0T \001", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 52408}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\231äq \024L\0\226 \021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 44843}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\231æq \024]\0\226¤\021", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 64256}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\231æ1 \026}\fTè\021", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 74298}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\200\0 \0\b\0\004 ", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 8370}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021 \002\r\f\024`\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 43688}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020$ \0\004H\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 6471}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 6124}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0À\200\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1320}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 23, prev_gold = 220, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x8342cf0, tail_link = 0x8342cf0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x4034a008, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x8535ac0 "¨Ï\026@¨Ï\026@\b", attribute_block = {length = 702,
data = 0x9054720}, debug = false}, {player_no = 7,
name = "Muad'Dib", '\0' <repeats 23 times>,
username = "Voi\0signed", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 71, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 6,
reputation = 1000, diplstates = {{type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 12}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 25 times>}, city_style = 0,
units = {list = {nelements = 16, head_link = 0x851eeb8,
tail_link = 0x8963cb8}}, cities = {list = {nelements = 35,
head_link = 0x8875ae0, tail_link = 0x84fc358}}, score = {happy = 2,
content = 83, unhappy = 2, angry = 0, taxmen = 0, scientists = 0,
elvis = 2, wonders = 1, techs = 32, techout = 278, landarea = 256000,
settledarea = 213000, population = 1850, cities = 34, units = 3,
pollution = 0, literacy = 1150, bnp = 222, mfg = 129, spaceship = 0},
economic = {gold = 110, tax = 20, science = 80, luxury = 0}, research = {
bulbs_last_turn = 278, bulbs_researched = 7, techs_researched = 32,
researching = 35, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\231¤p(\024\f\0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 38715}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\020$ \b\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 9342}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211\200\020(\0\f\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 22574}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 1055}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÙ¤p(\024,\0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 50449}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211\0\020(\0\004\0\024\020\001", '\0' <repeats 13
times>}, num_required_techs = 11, bulbs_required = 14439}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 6352}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231¦1(\024\035\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 44725}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\b\0\b", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 3773}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\b\0\b", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 3314}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\200\001(\0\b\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 9, bulbs_required = 12370}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001!\b \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 9122}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\b\0\004", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 2945}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211\0P(\0\004\0\024\020\021", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 17726}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211\200\021)\002\r\f\024p\021", '\0' <repeats 13
times>}, num_required_techs = 24, bulbs_required = 48809}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\001\0\0\"\0\004\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 9192}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\021% ,\004\b\0\004\220", '\0' <repeats 14 times>},
num_required_techs = 14, bulbs_required = 16270}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\b", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 640}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 4457}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\231¥0,\005\r\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 40241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211\200\021(\002\r\f\0240\021", '\0' <repeats 13
times>}, num_required_techs = 22, bulbs_required = 40763}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\020\0 \b\004", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 2057}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\021¤ (\024\b\0\004°", '\0' <repeats 14 times>},
num_required_techs = 15, bulbs_required = 18561}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\211\200\020(\0\r\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 25796}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\b\0\b", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 1671}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\021¤!(\024\030\0\004°\001", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 26695}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231¤0(\004,\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 31871}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211\200\020(\0\r\004\0240\021", '\0' <repeats 13
times>}, num_required_techs = 19, bulbs_required = 30627}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "`\211\200\021(\0\r\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 36905}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\231¦q(\024\035@\226´\021", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 70428}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211\200P(\0\f\0\026\020\021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 23622}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2731}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211 \020(\0\r\0\0340\001", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 29926}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\t\0\0 \0\004\0\024\020\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 9924}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\b\0\f\0 \001", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 6474}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231¦1(\024=\0T°\001", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 53340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\231¤q(\024\f\0\226°\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 45775}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\231¦q(\024\035\0\226´\021", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 65188}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\231¦1(\026=\fTø\021", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 75230}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 1103}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\200\0(\0\b\0\0040", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 10113}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211\200\021(\002\r\f\024p\021", '\0' <repeats 13
times>}, num_required_techs = 23, bulbs_required = 44731}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\020$ \b\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 7000}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0 \0\0\0\004\020\001", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 6527}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\0\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 765}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 23, prev_gold = 109, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x833af40, tail_link = 0x833af40}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x4036e008, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x85362c0 "¨Ï\026@¨Ï\026@\001", attribute_block = {
length = 1682, data = 0x882cff0}, debug = false}, {player_no = 8,
name = "Hunny Bear", '\0' <repeats 21 times>,
username = "Hunny Bear", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 75, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 5,
reputation = 1000, diplstates = {{type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 29 times>}, city_style = 2,
units = {list = {nelements = 4, head_link = 0x84cad68,
tail_link = 0x8988638}}, cities = {list = {nelements = 3,
head_link = 0x84ad200, tail_link = 0x849b3d8}}, score = {happy = 4,
content = 27, unhappy = 4, angry = 0, taxmen = 0, scientists = 0,
elvis = 4, wonders = 1, techs = 20, techout = 147, landarea = 84000,
settledarea = 84000, population = 1070, cities = 9, units = 8,
pollution = 0, literacy = 920, bnp = 93, mfg = 23, spaceship = 0},
economic = {gold = 94, tax = 20, science = 80, luxury = 0}, research = {
bulbs_last_turn = 147, bulbs_researched = 693, techs_researched = 22,
researching = 45, changed_from = -1, bulbs_researched_before = 12,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\231ôrh4L\020\026°u", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 41886}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\020$\"H\004H\020\0\200D", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 10788}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1886}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211Ð\022h \f\020\0240e", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 25634}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\020\0\0\0\004\020\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1842}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 566}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÙôrh4l\020\026°u", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 53620}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211P\022h\0\004\020\024\020e", '\0' <repeats 13
times>}, num_required_techs = 19, bulbs_required = 16671}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\001\001\002`\0\0\020\004\020\004", '\0' <repeats 13
times>}, num_required_techs = 9, bulbs_required = 7323}, {state = TECH_UNKNOWN,
required_techs = {
vec = "@\231ö3h4]\020\024°e", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 47896}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\002H\0\b\020\0\0D", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 5108}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\020", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0 \002@\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1445}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0\0\0\0\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1290}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\002H \b\020\0\0D", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 5477}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001À\003h \b\020\004\020E", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 15233}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002\0\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 277}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001!\n`\0\0\020\004\020\004", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 10093}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\b\020\022H\0\004\020\0\0d", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 4477}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211PRh\0\004\020\024\020u", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 19958}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211Ð\023i\"\r\034\024pu", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 51869}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001P\002b\0\004\020\004\020e", '\0' <repeats 13
times>}, num_required_techs = 15, bulbs_required = 11424}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\021%\"l\004H\020\004\220D", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 17716}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002H\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1385}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\002`\0\0\0\004\020\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 5202}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\0\002@\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 745}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\231õ2l%M\020\024°e", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 43412}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211Ð\023h\"\r\034\0240u", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 43823}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0\"H\004@\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 2913}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\021¤\"h4H\020\004°D", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 20835}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 828}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\211Ð\022h \r\020\0240e", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 28856}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\020\0\0\0\004\020\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002H\0\b\020\0\0D", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 3006}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\021ä#h4X\020\004°E", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 29669}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231ô2h$l\020\024°e", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 35042}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\220", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 670}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211Ð\022h \r\024\0240u", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 33687}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211Ð\023h \r\034\0240u", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 39965}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\020", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\231ösh4]P\226´u", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 73599}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211ÐRh \f\020\026\020u", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 26682}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\002@\0\0\0\004\020\004", '\0' <repeats 13
times>}, num_required_techs = 6, bulbs_required = 3476}, {state = TECH_UNKNOWN,
required_techs = {
vec = "@\211ð\022h \r\020\0340e", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 32986}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\tP\002`\0\004\020\024\020e", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 12156}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\220\002H \f\020 \001d", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 8834}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\231ö3h4}\020T°e", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 56511}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\231ôsh4L\020\226°u", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 48946}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\020\002\0\0\004\020\0\001$", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 1878}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "B\231ösh4]\020\226´u", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 68359}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\231ö3h6}\034Tøu", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 78401}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002@\0\0\0\0\020\004", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1848}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\200\002h \b\020\0040D", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 12276}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211Ð\023h\"\r\034\024pu", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 47791}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020$\"H\004H\020\0\200D", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 8446}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\002`\0\0\020\004\020E", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 8562}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0À\220\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1546}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1058}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 197}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 590}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 45, prev_gold = 85, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x8183920, connections = {list = {nelements = 1,
head_link = 0x833f3f0, tail_link = 0x833f3f0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x40392008, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 38 times>,
"\001", '\0' <repeats 138 times>,
island_improv = 0x8536ac0 "¨Ï\026@¨Ï\026@\004", attribute_block = {
length = 457, data = 0x84bc808}, debug = false}, {player_no = 9,
name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 9, head_link = 0x82c58b8,
tail_link = 0x90527a8}}, est_connections = {list = {nelements = 9,
head_link = 0x82c8b00, tail_link = 0x84bc9e0}}, game_connections = {
list = {nelements = 8, head_link = 0x82c5b00, tail_link = 0x88761e8}},
global_advances = {9, 0, 8, 0, 7, 0, 0, 6, 0, 8, 8, 0, 0, 8, 0, 0, 0, 0, 0,
8, 7, 0, 1, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 8, 0, 4, 6, 0, 0, 0, 8,
0, 3, 8, 8, 0, 8, 0, 0, 0, 0, 5, 2, 8, 8, 0, 0, 6, 4, 0, 1, 8, 0, 0, 0, 0,
0, 0, 0, 0, 8, 0, 0, 1, 0, 0, 0, 0, 8, 6, 1, 0, 7, 4, 8, 8,
0 <repeats 111 times>}, global_wonders = {0 <repeats 41 times>, 166, 0, 0,
0, 0, 0, 0, 158, 0, 0, 261, 0, 0, 0, 164, 0, 177, 0, 0, 157, 0, 0, 0, 261,
0 <repeats 135 times>}, improvements = '\0' <repeats 199 times>,
heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0,
nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1112555378,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 2, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
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