[Freeciv-Dev] (PR#12727) Bug: unit and city sprites placed incorrectly w
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Subject: |
[Freeciv-Dev] (PR#12727) Bug: unit and city sprites placed incorrectly with plain hex tileset |
From: |
"Yobbo Bandana" <yobbobandana@xxxxxxxxxxx> |
Date: |
Tue, 5 Apr 2005 20:15:34 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12727 >
With a plain hex tileset (as opposed to an iso-hex
one) all unit and city sprites are displayed
approximately half a tile above where they should be.
Terrain sprites and terrain overlays are displayed
perfectly, and mouse clicks are handled where they
should be (e.g. clicking on the tile a unit *should*
be in selects that unit, and drag-goto works nicely).
I've attached a sample hex tileset to demonstrate. If
you start a new game with -t flathex the flying
explorer is the first thing you notice.
The normal_tile_width is 56, height is 96, hex_side
32.
I fiddled a lot of stuff in the tilespec but couldn't
really think of why it might happen :/. The unit and
city sprites use the same size normal_tile as the
terain.
Find local movie times and trailers on Yahoo! Movies.
http://au.movies.yahoo.com
flathex.tar.gz
Description: GNU Zip compressed data
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