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Subject: [Freeciv-Dev] (PR#12727) Bug: unit and city sprites placed incorrectly with plain hex tileset
From: "Yobbo Bandana" <yobbobandana@xxxxxxxxxxx>
Date: Tue, 5 Apr 2005 20:15:34 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12727 >

With a plain hex tileset (as opposed to an iso-hex
one) all unit and city sprites are displayed
approximately half a tile above where they should be.

Terrain sprites and terrain overlays are displayed
perfectly, and mouse clicks are handled where they
should be (e.g. clicking on the tile a unit *should*
be in selects that unit, and drag-goto works nicely).

I've attached a sample hex tileset to demonstrate. If
you start a new game with -t flathex the flying
explorer is the first thing you notice.

The normal_tile_width is 56, height is 96, hex_side
32.

I fiddled a lot of stuff in the tilespec but couldn't
really think of why it might happen :/. The unit and
city sprites use the same size normal_tile as the
terain.


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Attachment: flathex.tar.gz
Description: GNU Zip compressed data


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