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[Freeciv-Dev] (PR#12726) Bug: is_isometric is backwards in hex tilespec
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[Freeciv-Dev] (PR#12726) Bug: is_isometric is backwards in hex tilespec

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Subject: [Freeciv-Dev] (PR#12726) Bug: is_isometric is backwards in hex tilespec
From: "Yobbo Bandana" <yobbobandana@xxxxxxxxxxx>
Date: Tue, 5 Apr 2005 19:09:59 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12726 >

The is_isometric value for a hex tileset (specified in
[hextileset].tilespec) isn't handled properly. 0 and 1
have been swapped.

"is_hex = 1
is_isometric = 1"
works for plain hex tilesets (should be iso-hex)

"is_hex = 1
is_isometric = 0"
works for iso-hex tilesets (should be plain hex)

is_isometric works normally for non-hex tilesets :).

Note that this has already been compensated for in the
isophex tileset... it has is_isometric = 0.



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