[Freeciv-Dev] (PR#12726) Bug: is_isometric is backwards in hex tilespec
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12726 >
The is_isometric value for a hex tileset (specified in
[hextileset].tilespec) isn't handled properly. 0 and 1
have been swapped.
"is_hex = 1
is_isometric = 1"
works for plain hex tilesets (should be iso-hex)
"is_hex = 1
is_isometric = 0"
works for iso-hex tilesets (should be plain hex)
is_isometric works normally for non-hex tilesets :).
Note that this has already been compensated for in the
isophex tileset... it has is_isometric = 0.
Find local movie times and trailers on Yahoo! Movies.
http://au.movies.yahoo.com
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#12726) Bug: is_isometric is backwards in hex tilespec,
Yobbo Bandana <=
|
|