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[Freeciv-Dev] Re: (PR#12686) new effect slow_down_timeline
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[Freeciv-Dev] Re: (PR#12686) new effect slow_down_timeline

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12686) new effect slow_down_timeline
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 30 Mar 2005 03:55:17 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12686 >

On Tue, 29 Mar 2005, Jason Short wrote:
> The problem is space-race is measured in years, like "13 years to reach
> alpha centauri".If you don't have 1 year/turn once all parts are
> buildable, then you'll get buggy behavior.

We could just add to the game.ruleset:

[time]
years_per_turn = 50  ; or whatever is appropriate
halve_years = -2000, 1, 1000, 1800 ; years in which to halve years_per_turn

and then calculate years to reach alpha centauri as (years_per_turn *
turns worth of flight) modified by halve_years if relevant.

It would certainly be simpler.

  - Per





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