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[Freeciv-Dev] Re: (PR#12641) Move /score into player dialog
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[Freeciv-Dev] Re: (PR#12641) Move /score into player dialog

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12641) Move /score into player dialog
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 27 Mar 2005 03:56:28 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12641 >

On Sat, Mar 26, 2005 at 09:08:09AM -0800, Per I. Mathisen wrote:
> On Sat, 26 Mar 2005, Thomas Strub wrote:
> > With scoring every round you get information about:
> >
> > Changing of government: (All normal -> all happy -> all normal)
> 
> No, happiness no longer plays any part in calculating the score. This was
> changed before 1.14.0 IIRC.
> 
> > Building of cities (score increases from begin of round to later by 1)
> > Producing settlers (score reduces by 1)
> > Getting techs
> >
> > With all that information i can say what tactic another player is using
> > without seeing one unit from them.
> 
> That is rather doubtful, since the score only updates on the beginning of
> turn, and several things that affect the score usually happens every turn,
> so you cannot make out what differences in the score over turns really
> mean just from reading the number.

At least from 3000 BC on or so.

> > So i oppose that someone gets the score from other players before having
> > embassy with him.
> 
> I'm fine with adding embassy as a requirement.

But weak players don't have embassies. They want to know the score too.

I like your plan.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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