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[Freeciv-Dev] Re: (PR#12232) don't allow invasions during peace treaties
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[Freeciv-Dev] Re: (PR#12232) don't allow invasions during peace treaties

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Subject: [Freeciv-Dev] Re: (PR#12232) don't allow invasions during peace treaties
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 12 Feb 2005 17:57:39 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12232 >

Lo'oris wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12232 >
> 
> Il giorno 13/feb/05, alle 01:27, Jason Short ha scritto:
> 
> 
>>- When entering a peace treaty (through dipldialog, canceling of 
>>alliance, or loading a saved game) resolve_unit_stacks is called to 
>>bounce the units.  (Yes, this uses bouncing which is ugly.  Feel free 
>>to
>>suggest something else.)

> instead of bouncing, they are forced to "go to" the nearest border, if 
> any.
> 
> causes problems if there is no nearest border, though.

Yes, this will obviously not work.

>>The AI is surely bound by this but doesn't know it has to break its 
>>peace treaty to invade.  But then the AI never, ever makes peace 
>>treaties (it always goes straight to alliance).

> unless behaviour is changed from beta7, AI really does lots of peace 
> treties...

But in all cases that I've found if you then suggest an alliance to them 
they'll accept.

-jason





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