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[Freeciv-Dev] Re: (PR#5377) Documentation: buying/selling and changing p
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[Freeciv-Dev] Re: (PR#5377) Documentation: buying/selling and changing p

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To: rt-guest@xxxxxxxxxxx, ue80@xxxxxxxxxxxxxxxxxxx
Cc: freeciv-data@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5377) Documentation: buying/selling and changing production in new cities
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 2 Feb 2005 07:45:58 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=5377 >

On Wed, Feb 02, 2005 at 07:23:16AM -0800, Jason Short wrote:

> >>>When you disband a unit or help wonderproduction with caravan in a new
> >>>city and want to change the production the following message will turn
> >>>up:
> >>>Game: You have bought this turn, can't change.

> > This is a game rule issue. Can or cannot units or improvements be bought in
> > newly founded (or newly founded and then conquered) cities? I remember we've
> > had a discussion about this at the design board, but I don't remember the
> > result.

> You can not buy but you can change.

Ah. Sorry.

> The problem is this is done by 
> setting the did_buy flag, which means if you have any shields (from 
> disbanded units or whatever) it won't let you change.

Why you cannot change when shields are there? You should be able to change
always (but loose some shields if change category), with the exception you
have already bought.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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