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[Freeciv-Dev] Re: (PR#5377) Documentation: buying/selling and changing p
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[Freeciv-Dev] Re: (PR#5377) Documentation: buying/selling and changing p

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To: rt-guest@xxxxxxxxxxx, ue80@xxxxxxxxxxxxxxxxxxx
Cc: freeciv-data@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5377) Documentation: buying/selling and changing production in new cities
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 2 Feb 2005 01:01:18 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=5377 >

On Tue, Feb 01, 2005 at 11:00:11PM -0800, Jason Short wrote:
> > [ue80@xxxxxxxxxxxxxxxxxxx - Tue Aug 20 17:57:51 2002]:
> 
> > When you disband a unit or help wonderproduction with caravan in a new
> > city and want to change the production the following message will turn
> > up:
> > Game: You have bought this turn, can't change.
> > 
> > What should be changed and what not?
> 
> Yeah, this is a bug.
> 
> It should be fixed by setting newly-built and newly-conquered cities so
> that did_buy isn't set.  This is pretty easy; attached is a partial patch.

This is a game rule issue. Can or cannot units or improvements be bought in
newly founded (or newly founded and then conquered) cities? I remember we've
had a discussion about this at the design board, but I don't remember the
result.

At least I'm sure in former versions the rule has been, you can *not*.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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