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[Freeciv-Dev] Re: (PR#12041) CMA / preset tab
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[Freeciv-Dev] Re: (PR#12041) CMA / preset tab

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To: kenn@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12041) CMA / preset tab
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Mon, 31 Jan 2005 00:26:17 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12041 >

On Sun, Jan 30, 2005 at 05:51:59PM -0800, Vasco Alexandre da Silva Costa wrote:

> > The other wish I have is the double click. Right now, you click on the
> > preset, and then on the new big enable button. If the CMA is already
> > enabled, a single click on another preset name changes it. Is there a reason
> > not to make a double click work as selecting the preset *and* enabling it?
> 
> The problem is I'm hooking up on the "activate" signal. This is emited both
> when a user presses SPACE on a list item, or when you double-click the mouse 
> over it.
> 
> If I did what you propose, a keyboard user would always activate a preset,
> never just select it.

Ok, I have no expertise on this,  but in former versions of the dialog it
has been possible to have a double-click delete a preset, so why not enable
it now?

> Would this be bad? (I don't use the CMA so I dunno)

I don't know. Enabling means network interaction, I think, so yes.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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