[Freeciv-Dev] Keybindings (PR#11582) (was: Re: (PR#12009) Beta7 Bugs on
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Subject: |
[Freeciv-Dev] Keybindings (PR#11582) (was: Re: (PR#12009) Beta7 Bugs on WinXP) |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Sun, 30 Jan 2005 23:22:33 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11582 >
On Sun, Jan 30, 2005 at 05:56:29PM -0800, Vasco Alexandre da Silva Costa wrote:
> On Sun, 30 Jan 2005, Kevin Benton wrote:
>
> > >What's that supposed to do? I don't remember any 3-key combos in Freeciv.
> >
> > Connect with Irrrigation. Ctrl-Shift-R is connect road, and Ctrl-Shift-L is
> > connect rail.
>
> Blech. My sincere apologies. I guess we need to figure out some way of
> making those use less keys. Are there any more?
This must be a very recent change, after I rewrote the help for that. It
used to be Shift-C, with a popup for choice.
I also think that Shift-Ctrl is bad.
I recently made a proposal for the keys.
http://rt.freeciv.org/Ticket/Display.html?id=11582
Baseline of it is, use Shift-keys for unit commands, Ctrl-keys for open
dialog and other functions.
With that, there is a solution for the above case:
Ctrl-Shift-R --> Shift-R (road)
Ctrl-Shift-L --> Shift-C (rail)
Ctrl-Shift-I --> Shift-I (irrigation)
Note 1: If we change it or not, the help on keys should be updated for S2_0
Note 2: There is no feedback for the connect. No other cursor, no text, no
icon, from what you could tell which connect it is not even distinguish from
goto. Interestingly, the number of turns to target reflects it (good!).
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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