[Freeciv-Dev] Re: (PR#12009) Beta7 Bugs on WinXP
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12009 >
> > just makes it very difficult to play if I have to mentally re-map keys
> > mind. I would much rather have control of what keys do so I can
> > them to my own preferences. Control-Shift-I is a perfect example - for
>What's that supposed to do? I don't remember any 3-key combos in Freeciv.
Connect with Irrrigation. Ctrl-Shift-R is connect road, and Ctrl-Shift-L is
> > it's a terrible stretch of my hand to use the left hand on all three
> > while keeping my other on the mouse. I'd rather be able to assign
> > like those to F-Keys.
>While I agree that being able to redefine keys is useful, I think it only
>masks another bigger problem. If the default keybindings suck, they should
While I agree that the default keybindings suck for certain things, I think
that having a redefinable keyboard will remove the restrictions currently
placed on users. If I want to move to Alt-keys for example, I can't do that
at this point. If I want to use F-Keys, I can't do that either. By having
mappable keys, I can rearrange the keyboard to work well for me without
impacting anyone else.