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[Freeciv-Dev] Re: (PR#12009) Beta7 Bugs on WinXP

[Freeciv-Dev] Re: (PR#12009) Beta7 Bugs on WinXP

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Subject: [Freeciv-Dev] Re: (PR#12009) Beta7 Bugs on WinXP
From: "Kevin Benton" <s1kevin@xxxxxxxxxxx>
Date: Sun, 30 Jan 2005 13:50:02 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: >

> > just makes it very difficult to play if I have to mentally re-map keys 
>in my
> > mind.  I would much rather have control of what keys do so I can 
> > them to my own preferences.  Control-Shift-I is a perfect example - for 
>me -
>What's that supposed to do? I don't remember any 3-key combos in Freeciv.

Connect with Irrrigation.  Ctrl-Shift-R is connect road, and Ctrl-Shift-L is 
connect rail.

> >  it's a terrible stretch of my hand to use the left hand on all three 
> >  while keeping my other on the mouse.  I'd rather be able to assign 
> >  like those to F-Keys.
>While I agree that being able to redefine keys is useful, I think it only
>masks another bigger problem. If the default keybindings suck, they should
>be improved.

While I agree that the default keybindings suck for certain things, I think 
that having a redefinable keyboard will remove the restrictions currently 
placed on users.  If I want to move to Alt-keys for example, I can't do that 
at this point.  If I want to use F-Keys, I can't do that either.  By having 
mappable keys, I can rearrange the keyboard to work well for me without 
impacting anyone else.

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