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[Freeciv-Dev] Re: (PR#12009) Beta7 Bugs on WinXP
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[Freeciv-Dev] Re: (PR#12009) Beta7 Bugs on WinXP

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Subject: [Freeciv-Dev] Re: (PR#12009) Beta7 Bugs on WinXP
From: "Kevin Benton" <s1kevin@xxxxxxxxxxx>
Date: Fri, 28 Jan 2005 11:47:43 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12009 >

Unfortunately, that's just not true.  I had always been able to use my arrow 
keys in Civ, Civ2, Civ3, and FC all the way up till FC2B7.  On my laptop, it 
just makes it very difficult to play if I have to mentally re-map keys in my 
mind.  I would much rather have control of what keys do so I can reassign 
them to my own preferences.  Control-Shift-I is a perfect example - for me - 
it's a terrible stretch of my hand to use the left hand on all three keys 
while keeping my other on the mouse.  I'd rather be able to assign functions 
like those to F-Keys.

&gt;From: &quot;Jason Short&quot; &lt;jdorje@xxxxxxxxxxxxxxxxxxxxx&gt;
&gt;Reply-To: bugs@xxxxxxxxxxx
&gt;To: s1kevin@xxxxxxxxxxx
&gt;Subject: (PR#12009) Beta7 Bugs on WinXP
&gt;Date: Fri, 28 Jan 2005 11:36:30 -0800
&gt;
&gt;
&gt;&lt;URL: http://bugs.freeciv.org/Ticket/Display.html?id=12009 &gt;
&gt;
&gt; &gt; [s1kevin@xxxxxxxxxxx - Tue Jan 25 17:02:19 2005]:
&gt; &gt;
&gt; &gt; Keyboard issues - arrow key definitions have been removed is 
causing a
&gt; &gt; usability problem for me on my laptop.  My laptop (Thinkpad 600E) 
doesn't
&gt; &gt; have a separate numeric/movement pad.  Therefore, please put the 
default
&gt; &gt; behavior back for direction movement keys to include both numeric 
and
&gt;real
&gt; &gt; arrow keys.
&gt;
&gt;But the arrow keys never allowed you to move units!
&gt;
&gt;There does need to be some way other than the number pad to have
&gt;keyboard control of unit movement.  Currently I think it's by using the
&gt;number keys (same ones as on the numberpad, but on the main keyboard
&gt;instead).  Better keys would be nice but remember many keys are already
&gt;in use.
&gt;
&gt;-jason
&gt;






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