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[Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high
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[Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 16 Jan 2005 07:03:21 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11946 >

On Sun, Jan 16, 2005 at 03:07:59AM -0800, Jason Short wrote:
> 
> In the attached image, I set the min surplus of gold to -20 for the 
> city.  This is basically necessary to avoid having some cities be 
> caughed back each turn.  Basically I don't care about the amount of gold 
> for any individual city, only the overall gold.
> 
> But in this city, the minimum of -20 is too high.  Some scientists are 
> turned into taxmen, so I can't take advantage of the science-bonus 
> wonders in the city.

Is there any case, where the minimum restrictions for gold, science, and
luxury per city do service any purpose? In my experience, I always can
achieve better results with the factor settings and/or tax rates.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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