[Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11946 >
On Sun, Jan 16, 2005 at 03:07:59AM -0800, Jason Short wrote:
> In the attached image, I set the min surplus of gold to -20 for the
> city. This is basically necessary to avoid having some cities be
> caughed back each turn. Basically I don't care about the amount of gold
> for any individual city, only the overall gold.
> But in this city, the minimum of -20 is too high. Some scientists are
> turned into taxmen, so I can't take advantage of the science-bonus
> wonders in the city.
Is there any case, where the minimum restrictions for gold, science, and
luxury per city do service any purpose? In my experience, I always can
achieve better results with the factor settings and/or tax rates.
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high,
Christian Knoke <=