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[Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high
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[Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high

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Subject: [Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 16 Jan 2005 10:21:49 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11946 >

Per I. Mathisen wrote:

> Actually, even city-wide outputs may not best be represented by strict
> minimums. What a player usually means by setting a few points on food or
> shield minimums is that having a few of these outputs is very important,
> but having many may be less important than other outputs.

Well, luxury is a city-wide output but you never care about luxury.  The 
cutoff is instead placed on city_celebrating and city_disorder.

For a city that is celebrating in democracy, it makes sense to have a 
food factor of 0 with a minimal surplus of 2.

-jason





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