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[Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high

[Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 16 Jan 2005 08:15:18 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: >

On Sun, Jan 16, 2005 at 07:45:14AM -0800, Per I. Mathisen wrote:
> I agree. For civ-wide outputs like gold and science there is no point in
> having minimums. The city-wide output luxury serves no purpose in itself,
> and only through its effects on happiness/unhappiness or rapture growth is
> it at all relevant.
> Actually, even city-wide outputs may not best be represented by strict
> minimums. What a player usually means by setting a few points on food or
> shield minimums is that having a few of these outputs is very important,
> but having many may be less important than other outputs.

Partly true for shields, but there can be reasons to have a big production
in *that* city. Not true for food, because you want your city to shrink or
grow (esp. rapture)  sometimes.

> But doing anything useful with this knowledge is probably too difficult. I
> still think we should dumb down the interface here, and use a fast
> algorithm which approaches perfection rather than a slow one that ensures
> it.

From my ignoring POV, the CMA should be *faster* if you remove the setting
constraints. But probably I'm wrong here.

> When I play, I _never_ move a single citizen. I would rather not even want
> to think about citizens, or CMA presets. I find these parts of the game,
> the low-level micromanagement, utterly boring. I wonder how many others
> think the same.

I don't move citizens either, but switching the CMA presets is an important
part of my strategy. Or are you saying, that a handful of presets will be
enough for everything? This might be true, if they are chosen carefully.


Christian Knoke            * * *  
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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