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[Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high
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[Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11946) a minimal surplus of -20 is too high
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 16 Jan 2005 09:12:48 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11946 >

On Sun, Jan 16, 2005 at 08:15:18AM -0800, Christian Knoke wrote:
> On Sun, Jan 16, 2005 at 07:45:14AM -0800, Per I. Mathisen wrote:
> > 
> > Actually, even city-wide outputs may not best be represented by strict
> > minimums. What a player usually means by setting a few points on food or
> > shield minimums is that having a few of these outputs is very important,
> > but having many may be less important than other outputs.
> 
> Partly true for shields, but there can be reasons to have a big production
> in *that* city. Not true for food, because you want your city to shrink or
> grow (esp. rapture)  sometimes.

rm the first sentence, please.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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