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[Freeciv-Dev] Re: (PR#10361) Change to whale special
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[Freeciv-Dev] Re: (PR#10361) Change to whale special

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10361) Change to whale special
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Wed, 29 Sep 2004 04:20:52 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10361 >

On Tue, 28 Sep 2004, Per I. Mathisen wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10361 >
>
> On Mon, 27 Sep 2004, Brett Albertson wrote:
> > Early in the game, it is hard to have any decent shield production out
> > of those cities without a whale.
>
> This is a good objection. However, there should be a way to get decent
> shield production early game without sheer luck. Preferably a building
> that gives increased shield production.
>
> I experimented with a Sawmill building in one ruleset that made Forest
> tiles yield 2 extra shields when worked, at 30 build cost and 3 upkeep. It
> worked quite well, IMHO.
>
> Someone suggested a Blacksmith building on the forums.

There are plenty of possibilities. A wind mill with mountains or hills as
a requirement, a water mill with rivers or mountains as a requirement,
etc.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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