[Freeciv-Dev] Re: (PR#10361) Change to whale special
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10361 >
On Tue, 28 Sep 2004, Per I. Mathisen wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10361 >
>
> On Mon, 27 Sep 2004, Brett Albertson wrote:
> > Early in the game, it is hard to have any decent shield production out
> > of those cities without a whale.
>
> This is a good objection. However, there should be a way to get decent
> shield production early game without sheer luck. Preferably a building
> that gives increased shield production.
>
> I experimented with a Sawmill building in one ruleset that made Forest
> tiles yield 2 extra shields when worked, at 30 build cost and 3 upkeep. It
> worked quite well, IMHO.
>
> Someone suggested a Blacksmith building on the forums.
There are plenty of possibilities. A wind mill with mountains or hills as
a requirement, a water mill with rivers or mountains as a requirement,
etc.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Mike Kaufman, 2004/09/27
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Marek \"Baczek\" BaczyÅski, 2004/09/27
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Per I. Mathisen, 2004/09/27
- [Freeciv-Dev] (PR#10361) Change to whale special, Brett Albertson, 2004/09/27
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Per I. Mathisen, 2004/09/28
- [Freeciv-Dev] (PR#10361) Change to whale special, Brett Albertson, 2004/09/28
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Per I. Mathisen, 2004/09/28
- [Freeciv-Dev] Re: (PR#10361) Change to whale special,
Vasco Alexandre da Silva Costa <=
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Thomas.Strub@xxxxxxxxxxxxxxxxxxxxx, 2004/09/29
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