[Freeciv-Dev] Re: (PR#10361) Change to whale special
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[Freeciv-Dev] Re: (PR#10361) Change to whale special |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 28 Sep 2004 03:07:39 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10361 >
On Mon, 27 Sep 2004, Brett Albertson wrote:
> Early in the game, it is hard to have any decent shield production out
> of those cities without a whale.
This is a good objection. However, there should be a way to get decent
shield production early game without sheer luck. Preferably a building
that gives increased shield production.
I experimented with a Sawmill building in one ruleset that made Forest
tiles yield 2 extra shields when worked, at 30 build cost and 3 upkeep. It
worked quite well, IMHO.
Someone suggested a Blacksmith building on the forums.
- Per
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Mike Kaufman, 2004/09/27
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Marek \"Baczek\" BaczyÅski, 2004/09/27
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Per I. Mathisen, 2004/09/27
- [Freeciv-Dev] (PR#10361) Change to whale special, Brett Albertson, 2004/09/27
- [Freeciv-Dev] Re: (PR#10361) Change to whale special,
Per I. Mathisen <=
- [Freeciv-Dev] (PR#10361) Change to whale special, Brett Albertson, 2004/09/28
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Per I. Mathisen, 2004/09/28
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Vasco Alexandre da Silva Costa, 2004/09/29
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Thomas.Strub@xxxxxxxxxxxxxxxxxxxxx, 2004/09/29
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