[Freeciv-Dev] (PR#10361) Change to whale special
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10361 >
> [per - Tue Sep 28 10:07:39 2004]:
>
> On Mon, 27 Sep 2004, Brett Albertson wrote:
> > Early in the game, it is hard to have any decent shield production out
> > of those cities without a whale.
>
> This is a good objection. However, there should be a way to get decent
> shield production early game without sheer luck. Preferably a building
> that gives increased shield production.
>
> I experimented with a Sawmill building in one ruleset that made Forest
> tiles yield 2 extra shields when worked, at 30 build cost and 3 upkeep. It
> worked quite well, IMHO.
>
> Someone suggested a Blacksmith building on the forums.
This begs the question of civ 2 compatibility. Currently, there are two
options, civ 1 style or civ 2 style. I think there should be a third
choice called something like "freeciv" style which includes the above
modifications and also the library/university modifications being
discussed in another thread.
--
Brett Albertson
brett.albertson@xxxxxxxxxxxx
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Mike Kaufman, 2004/09/27
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Marek \"Baczek\" BaczyÅski, 2004/09/27
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Per I. Mathisen, 2004/09/27
- [Freeciv-Dev] (PR#10361) Change to whale special, Brett Albertson, 2004/09/27
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Per I. Mathisen, 2004/09/28
- [Freeciv-Dev] (PR#10361) Change to whale special,
Brett Albertson <=
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Per I. Mathisen, 2004/09/28
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Vasco Alexandre da Silva Costa, 2004/09/29
- [Freeciv-Dev] Re: (PR#10361) Change to whale special, Thomas.Strub@xxxxxxxxxxxxxxxxxxxxx, 2004/09/29
|
|