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[Freeciv-Dev] (PR#10361) Change to whale special
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[Freeciv-Dev] (PR#10361) Change to whale special

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#10361) Change to whale special
From: "Brett Albertson" <brett.albertson@xxxxxxxxxxxx>
Date: Tue, 28 Sep 2004 10:42:16 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10361 >

> [per - Tue Sep 28 10:07:39 2004]:
> 
> On Mon, 27 Sep 2004, Brett Albertson wrote:
> > Early in the game, it is hard to have any decent shield production out
> > of those cities without a whale.
> 
> This is a good objection. However, there should be a way to get decent
> shield production early game without sheer luck. Preferably a building
> that gives increased shield production.
> 
> I experimented with a Sawmill building in one ruleset that made Forest
> tiles yield 2 extra shields when worked, at 30 build cost and 3 upkeep. It
> worked quite well, IMHO.
> 
> Someone suggested a Blacksmith building on the forums.

This begs the question of civ 2 compatibility.  Currently, there are two
options, civ 1 style or civ 2 style.  I think there should be a third
choice called something like "freeciv" style which includes the above
modifications and also the library/university modifications being
discussed in another thread.

-- 
Brett Albertson
brett.albertson@xxxxxxxxxxxx


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