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[Freeciv-Dev] Re: (PR#2521) effects patch
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[Freeciv-Dev] Re: (PR#2521) effects patch

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2521) effects patch
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Fri, 27 Aug 2004 13:34:56 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

On Fri, 27 Aug 2004, Jason Short wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
>
> Vasco Alexandre da Silva Costa wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
> >
> > On Wed, 25 Aug 2004, Jason Short wrote:
> >
> >><URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
> >>
> >>Why do you replace the Space_Part effect with individual effects for
> >>each type of space part?  It seems simple to me that Space_Part should
> >>be just one effect with the particular part forming an option for the
> >>effect.
> >
> > Makes no functional difference for the present ruleset. But this way the
> > effects data is self-descriptive (what is more readable: "SS_Module",
> > "1", or "Space_Part", "3"?).
>
> The latter is more extensible.  Eventually the number of space parts can
> be read from the ruleset.

Yeah, but that way you can only have a space part per improvement.
However, I don't know if that is a very bad restriction or not.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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