[Freeciv-Dev] Re: (PR#2521) effects patch
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
Vasco Alexandre da Silva Costa wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
>
> On Wed, 25 Aug 2004, Jason Short wrote:
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
>>
>>Why do you replace the Space_Part effect with individual effects for
>>each type of space part? It seems simple to me that Space_Part should
>>be just one effect with the particular part forming an option for the
>>effect.
>
> Makes no functional difference for the present ruleset. But this way the
> effects data is self-descriptive (what is more readable: "SS_Module",
> "1", or "Space_Part", "3"?).
The latter is more extensible. Eventually the number of space parts can
be read from the ruleset.
jason
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/25
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/25
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/25
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch,
Jason Short <=
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
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