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[Freeciv-Dev] Re: (PR#2521) effects patch
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[Freeciv-Dev] Re: (PR#2521) effects patch

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx, vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2521) effects patch
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 27 Aug 2004 13:31:59 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

Vasco Alexandre da Silva Costa wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
> 
> On Wed, 25 Aug 2004, Jason Short wrote:
> 
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
>>
>>Why do you replace the Space_Part effect with individual effects for
>>each type of space part?  It seems simple to me that Space_Part should
>>be just one effect with the particular part forming an option for the
>>effect.
> 
> Makes no functional difference for the present ruleset. But this way the
> effects data is self-descriptive (what is more readable: "SS_Module",
> "1", or "Space_Part", "3"?).

The latter is more extensible.  Eventually the number of space parts can 
be read from the ruleset.

jason




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