[Freeciv-Dev] Re: (PR#2521) effects patch
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
As I said in PR#9817:
I think default_building is not needed. aicity shouldn't be using it
anyway, it should use get_building_with_effect(EFT_PROD_TO_GOLD)
(find_source_building in the effects patch). city.c can just pick any
random building to build:
impr_type_iterate(b) {
if (can_build_improvement(pcity, b))
pcity->currently_building = b;
} impr_type_iterate_end;
jason
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/25
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/25
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/25
- [Freeciv-Dev] Re: (PR#2521) effects patch,
Jason Short <=
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
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