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[Freeciv-Dev] Re: (PR#9803) PATCH rm map.grasssize parameter
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[Freeciv-Dev] Re: (PR#9803) PATCH rm map.grasssize parameter

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9803) PATCH rm map.grasssize parameter
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Thu, 26 Aug 2004 15:36:02 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9803 >

On Wed, 25 Aug 2004, Mateusz Stefek wrote:

> I think that the main problem is that these values don't sum up to 100.
> If they would, map.grasssize would be redundant, but even then I
> wouldn't remove it. User needs to know percentage value.

I agree totally.  And a good to do it is to tie changing one 
variable to others.  I.e. when you increase forest, grass decreases.  
Think of taxes/luxury/science slide rules.

However, if wetness/steepness/temp system is planned, we should implement 
it in one go, rather than phasing things in and out.

"Relief" does also mean "the elevations or inequalities of a land surface" 
but it's a meaing numer 7-8 and by far not the most common.  I tend to 
take it as "removal or lightening of something oppressive, painful, or 
distressing" and I think we need another word.  Elevation?  Steepness?




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