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[Freeciv-Dev] (PR#9803) PATCH rm map.grasssize parameter
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[Freeciv-Dev] (PR#9803) PATCH rm map.grasssize parameter

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#9803) PATCH rm map.grasssize parameter
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Wed, 25 Aug 2004 12:05:08 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9803 >

> [mburda - Wed Aug 25 15:51:10 2004]:

> If you like i change all at one time, but you not like it, this code is
> thinked to do has temporally as percenets, evidentrly some one can set a
> map with 0% (plains-grass-tundra), but for the default option this is
> ok, and this is the minimum whanted. but i can hardcode a 20% minimum
> for others and doc it(if you like my english),

Currently your C is more comprehensive than your English. 

> but doc it will be wast
> thime 

In this case, coding anything without written plan is a waste of time.

>has next patch go so fast i you can comitte its
> my next step will be change mountains to relief (initially a persent of
> total landmass)

As I said before, PR#9627 doesn't depend on this ticket.

relief? You probably mean another word.

> Then unify deserts and swamp in wetness.(latter wetness will get a real
> wmap)
> 
> finally forest can be rename has moisture.
> 
> About temperature, i think do it a littles  differents.
> 
> But actualls parameters are not viable if terrains are load from ruleset
> you can put this patch in Closed and i will be put one where all change
> are done in one step, (not temperature)
> 
> 
> Marcelo
> 

Generally, the generalized terrain idea is very good.
It only needs a written concept.

--
mateusz


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