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[Freeciv-Dev] Re: (PR#9684) civworld saves core
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[Freeciv-Dev] Re: (PR#9684) civworld saves core

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9684) civworld saves core
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 13 Aug 2004 09:59:09 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9684 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9684 >
> 
> On Fri, 13 Aug 2004, Jason Short wrote:
> 
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=9684 >
>>
>>>[perrin@m195h freeciv]$ server/civserver --file
>>>../civworld/attacktest.sav.gz
>>>This is the server for Freeciv version 1.14.99-devel
>>>You can learn a lot about Freeciv at http://www.freeciv.org/
>>>2: Loading rulesets
>>>civserver: rand.c:85: myrand: Assertion `rand_state.is_init' failed.
>>>Aborted
>>>
>>>Why is this?
>>
>>The scenarios in CVS work fine.Without more info it's hard to say.
> 
> 
> The civworld saves do not contain randomness info. Also, randseed and
> saverand are zero. I copied those over from a recent savegame, and it ran
> fine.

But the scenarios in CVS don't have randomness info either - which is 
probably what you want since you don't want all games with a map to have 
the same seed.

jason




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