[Freeciv-Dev] Re: (PR#9637) Ocean numbers
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9637 >
Gregory Berkolaiko wrote:
>>2) savegames diverge:
>
> As I understand you traced it to some unconditional jump somewhere. Is
> this correct?
I think what he's saying is that since the savegames diverge (because of
an unrelated bug) it's impossible to run a full game to verify that the
patch doesn't change behavior. And any bug here will be much harder to
track down later.
I'll see if I can fix the bug valgrind reported. But running under
valgrind to 800BC takes a _really_ long time for me. In future I
recommend using --num-callers=50 with valgrind so you can get a full
backtrace on any errors you find (which may be enough for us to find the
bug without having to re-run valgrind).
jason
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, (continued)
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Jason Short, 2004/08/12
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Jason Short, 2004/08/12
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Jason Short, 2004/08/12
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Marcelo Burda, 2004/08/13
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Marcelo Burda, 2004/08/13
- [Freeciv-Dev] (PR#9637) Ocean numbers, Marcelo Burda, 2004/08/13
- [Freeciv-Dev] (PR#9637) Ocean numbers, Marcelo Burda, 2004/08/13
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Gregory Berkolaiko, 2004/08/13
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Marcelo Burda, 2004/08/13
- [Freeciv-Dev] (PR#9637) Ocean numbers, Gregory Berkolaiko, 2004/08/13
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers,
Jason Short <=
- [Freeciv-Dev] (PR#9637) Ocean numbers, Gregory Berkolaiko, 2004/08/14
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Gregory Berkolaiko, 2004/08/16
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