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[Freeciv-Dev] Re: (PR#9637) Ocean numbers
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[Freeciv-Dev] Re: (PR#9637) Ocean numbers

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx, mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9637) Ocean numbers
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Fri, 13 Aug 2004 05:41:14 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9637 >

On Thu, 12 Aug 2004, Marcelo Burda wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9637 >
>
> Hi.
> there are Bugs:
> 1) log say -1 instead 1 oceans

what log?

> 2) savegames diverge:

As I understand you traced it to some unconditional jump somewhere.  Is
this correct?

> civgame+0001.sav.gz :
> civgame+0200.sav.gz :
> civgame-0250.sav.gz :
> civgame+0400.sav.gz :
> civgame-0500.sav.gz :
> civgame+0600.sav.gz :
> civgame-0750.sav.gz :
> civgame+0800.sav.gz : missing
> civgame-1000.sav.gz : identical
> civgame-1500.sav.gz : identical
> civgame-2000.sav.gz : identical
> civgame-2500.sav.gz : identical
> civgame-3000.sav.gz : identical
> civgame-3500.sav.gz : identical
> set randseed 1234512
> set seed 1234512
> cre one
> cre dos
> cre tres
> normal
> set endyear 1700
> set timeout 1
> set timeout -1
> start




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