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[Freeciv-Dev] Re: (PR#9684) civworld saves core
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[Freeciv-Dev] Re: (PR#9684) civworld saves core

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9684) civworld saves core
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 13 Aug 2004 06:10:18 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9684 >

On Fri, Aug 13, 2004 at 02:48:31AM -0700, Per I. Mathisen wrote:
> 
> > The scenarios in CVS work fine.Without more info it's hard to say.
> 
> The civworld saves do not contain randomness info. Also, randseed and
> saverand are zero. I copied those over from a recent savegame, and it ran
> fine.

interesting. I too have seen this before.

in civworld/savegamehand.c:civworld_save_game()

  map.have_specials = 1; /* this to, but laziness sets in... FIXME */
  game.fogofwar = 1;
  game.fogofwar_old = 1;
- game.save_options.save_random = 0;
+ game.save_options.save_random = 1;
  if (game.nplayers > 0) {
    game.save_options.save_players = 1;

maybe this will fix?

-mike




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