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[Freeciv-Dev] (PR#9684) civworld saves core
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[Freeciv-Dev] (PR#9684) civworld saves core

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#9684) civworld saves core
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 19 Aug 2004 10:18:59 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9684 >

> - game.save_options.save_random = 0;
> + game.save_options.save_random = 1;
>   if (game.nplayers > 0) {
>     game.save_options.save_players = 1;
> 
> maybe this will fix?

No, it does not. I have to set it to save_random = 1 _and_ add a
[random] block to the savegame to make it work.

  - Per


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