[Freeciv-Dev] (PR#9684) civworld saves core
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#9684) civworld saves core |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Thu, 19 Aug 2004 10:18:59 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9684 >
> - game.save_options.save_random = 0;
> + game.save_options.save_random = 1;
> if (game.nplayers > 0) {
> game.save_options.save_players = 1;
>
> maybe this will fix?
No, it does not. I have to set it to save_random = 1 _and_ add a
[random] block to the savegame to make it work.
- Per
|
|