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[Freeciv-Dev] Re: (PR#9684) civworld saves core
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[Freeciv-Dev] Re: (PR#9684) civworld saves core

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9684) civworld saves core
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 19 Aug 2004 14:55:30 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9684 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9684 >
> 
>>- game.save_options.save_random = 0;
>>+ game.save_options.save_random = 1;
>>  if (game.nplayers > 0) {
>>    game.save_options.save_players = 1;
>>
>>maybe this will fix?
> 
> 
> No, it does not. I have to set it to save_random = 1 _and_ add a
> [random] block to the savegame to make it work.

Look at data/scenario/earth-80x50-v2.sav.  It does not have any of these 
values and it works fine.  What is the difference?

jason




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