[Freeciv-Dev] Re: (PR#9692) In city naval port
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9692 >
On Fri, Aug 13, 2004 at 04:27:19AM -0700, Gregory Berkolaiko wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9692 >
>
> To summarize, you don't like the fact that ships can't cross from one
> ocean into another through a city and you suggest that at some point city
> decides which ocean it is on, so the "crossing" is prevented.
>
> First, I do not see much problem in the current behaviour.
>
> Second, what you propose would complicate both the user interaction and
> the code enormously.
>
> Third, it does not contradict the history much, as Per pointed out.
> Another example is Vikings going to Constantinopole through Russia by boat
> when there was no direct river connection. In fact, settlements were
> established in places where you can haul a boat from one river to another
> (one example -- present day Volokolamsk).
If this happens too often in Freeciv, the reason are the maps. Make the maps
more (geographically) regular, then there will very few spots like this.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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