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[Freeciv-Dev] Re: (PR#9692) In city naval port
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[Freeciv-Dev] Re: (PR#9692) In city naval port

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9692) In city naval port
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Fri, 13 Aug 2004 05:23:21 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9692 >

On Fri, Aug 13, 2004 at 04:27:19AM -0700, Gregory Berkolaiko wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9692 >
> 
> To summarize, you don't like the fact that ships can't cross from one
> ocean into another through a city and you suggest that at some point city
> decides which ocean it is on, so the "crossing" is prevented.
> 
> First, I do not see much problem in the current behaviour.
> 
> Second, what you propose would complicate both the user interaction and
> the code enormously.
> 
> Third, it does not contradict the history much, as Per pointed out.
> Another example is Vikings going to Constantinopole through Russia by boat
> when there was no direct river connection.  In fact, settlements were
> established in places where you can haul a boat from one river to another
> (one example -- present day Volokolamsk).

If this happens too often in Freeciv, the reason are the maps. Make the maps
more (geographically) regular, then there will very few spots like this.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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