[Freeciv-Dev] Re: (PR#9692) In city naval port
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[Freeciv-Dev] Re: (PR#9692) In city naval port |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Fri, 13 Aug 2004 06:33:20 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9692 >
Le ven 13/08/2004 à 14:23, Christian Knoke a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9692 >
>
> On Fri, Aug 13, 2004 at 04:27:19AM -0700, Gregory Berkolaiko wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9692 >
> >
> > To summarize, you don't like the fact that ships can't cross from one
> > ocean into another through a city and you suggest that at some point city
> > decides which ocean it is on, so the "crossing" is prevented.
> >
> > First, I do not see much problem in the current behaviour.
> >
> > Second, what you propose would complicate both the user interaction and
> > the code enormously.
> >
Maybe.
> > Third, it does not contradict the history much, as Per pointed out.
> > Another example is Vikings going to Constantinopole through Russia by boat
> > when there was no direct river connection. In fact, settlements were
> > established in places where you can haul a boat from one river to another
> > (one example -- present day Volokolamsk).
ok for river crossing, but actual freeciv as no boat on river!
>
> If this happens too often in Freeciv, the reason are the maps. Make the maps
> more (geographically) regular, then there will very few spots like this.
>
> Christian
I am working primary in generator a this time. but is not so easy make
natural (irregular) an regular cost at some time! i will try ;-)
Marcelo
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