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[Freeciv-Dev] (PR#9637) Ocean numbers
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[Freeciv-Dev] (PR#9637) Ocean numbers

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To: Gregory.Berkolaiko@xxxxxxxxxxxxx, jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#9637) Ocean numbers
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Thu, 12 Aug 2004 00:41:18 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9637 >

> [glip - Mer. Aoû. 11 19:30:32 2004]: 
>  
> > [jdorje - Wed Aug 11 16:57:29 2004]: 
> >  
> > I think eventually oceans should have continent numbers  
> > indistinguishable from land continent numbers.  But this may take 
some  
> > more work to fix.  For now the simple solution is okay. 
>  
> The stupid dependency of h files on one another is now solved by 
> creating a new header file fc_types.h where all global typedefs 
should go. 
>  
> This allows to use Continent_id type identifier in improvements.[ch] 
>  
> Updated patch attached. 
>  
>  
Not suprising place! 
==22018== 
==22018== Conditional jump or move depends on uninitialised value(s) 
==22018==    at 0x811805B: get_activity_text (unit.c:605) 
==22018==    by 0x80A9F6A: contemplate_terrain_improvements 
(settlers.c:1524) 
==22018==    by 0x8126DF3: ai_manage_cities (aicity.c:591) 
==22018==    by 0x812B59F: ai_do_last_activities (aihand.c:384) 
Diverge savegames as to be avoided befor include it 
this patch calc the number but not use its, later this will be very 
dificult to debug. 
Marcelo 
 
 


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